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Enzo Lahana

PROFILE

Enzo Lahana

Developed core gameplay systems for the Mathys-Hymon/WS-Vehicle-ArtFX repository, focusing on audio, camera, and destructible environment features. Leveraged Unreal Engine Blueprints and C++ to implement a sound manager with seamless background music looping, a camera shake system linked to TNT crate data, and explosion feedback through synchronized gamepad rumble. Enhanced chaos-driven crate and destructible wall mechanics by refining collision handling, disappearance timing, and sound effects. Introduced crate respawn logic with configurable limits and timers, and initiated Niagara-based VFX integration to support future visual effects. These contributions improved player immersion, system extensibility, and overall performance within the game environment.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

29Total
Bugs
2
Commits
29
Features
10
Lines of code
3
Activity Months1

Work History

February 2025

29 Commits • 10 Features

Feb 1, 2025

February 2025 highlights for Mathys-Hymon/WS-Vehicle-ArtFX: Delivered foundational audio, camera, destructible-wall, and crate systems that enhance feedback, immersion, and game feel, while laying groundwork for TNT integration and next-gen VFX. Key work included a sound manager with background music import and looping fixes; a camera shake system with reliable TNT crate data linkage; explosion feedback via gamepad rumble and aligned camera shake; a chaos crate system with destructible walls, faster disappearance, collision type definitions, and SFX; and improved crate lifecycle with respawn, max crates, and timer handling. Level-wide background music was enabled, and Niagara-based VFX groundwork was initiated to accelerate future visual effects. These changes deliver measurable business value by improving player experience, retention, and extensibility for future content.

Activity

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Quality Metrics

Correctness75.2%
Maintainability75.8%
Architecture72.4%
Performance71.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintBlueprintsC++Physics AssetUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnrealScriptini

Technical Skills

Asset ManagementAudio DesignAudio EngineeringAudio IntegrationBlueprint ScriptingBlueprintsChaos DestructionGame DevelopmentPerformance OptimizationPhysics SimulationUnreal EngineVFXVisual Scripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Mathys-Hymon/WS-Vehicle-ArtFX

Feb 2025 Feb 2025
1 Month active

Languages Used

BlueprintBlueprintsC++Physics AssetUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnrealScript

Technical Skills

Asset ManagementAudio DesignAudio EngineeringAudio IntegrationBlueprint ScriptingBlueprints