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Pyrocob

PROFILE

Pyrocob

Over a two-month period, this developer contributed to game development projects by enhancing level design, asset integration, and gameplay stability using Unreal Engine and UnrealScript. For the WS-Vehicle-ArtFX repository, they delivered upgraded Level 2 maps, improved texture and material quality, and reorganized assets to streamline future updates. Their work included tuning physics and difficulty to stabilize gameplay and cleaning up obsolete content for maintainability. In the TheForgotten repository, they advanced level design pipelines by integrating new blockout maps and assets, implemented a decals system for consistent cross-level visuals, and resolved compatibility issues, demonstrating a methodical approach to asset management and bug fixing.

Overall Statistics

Feature vs Bugs

71%Features

Repository Contributions

23Total
Bugs
2
Commits
23
Features
5
Lines of code
0
Activity Months2

Work History

March 2025

5 Commits • 2 Features

Mar 1, 2025

Monthly work summary for 2025-03 focused on advancing level design pipelines and visuals for TheForgotten. Key accomplishments include delivering a new Labo level 2nd floor blockout with asset integration, introducing decals systems for cross-level visuals, and resolving decals compatibility across levels. These efforts improve iteration speed, visual consistency, and gameplay fidelity, enabling designers to prototype features faster while reducing cross-level regressions.

February 2025

18 Commits • 3 Features

Feb 1, 2025

February 2025 focused on delivering a robust Level 2 upgrade, expanding playable content, and hardening gameplay stability for WS-Vehicle-ArtFX. Business value was delivered through richer visuals and new racing content, improved player experience, and a cleaner asset/content pipeline that accelerates future updates.

Activity

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Quality Metrics

Correctness74.8%
Maintainability75.6%
Architecture72.2%
Performance74.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryUnreal EngineUnreal Engine AssetUnrealScript

Technical Skills

Asset IntegrationAsset ManagementBug FixingGame DevelopmentLevel DesignUnreal Engine

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

Mathys-Hymon/WS-Vehicle-ArtFX

Feb 2025 Feb 2025
1 Month active

Languages Used

BinaryUnreal EngineUnreal Engine AssetUnrealScript

Technical Skills

Asset IntegrationAsset ManagementGame DevelopmentLevel DesignUnreal Engine

anthonybl1511/TheForgotten

Mar 2025 Mar 2025
1 Month active

Languages Used

Unreal EngineUnrealScript

Technical Skills

Bug FixingGame DevelopmentLevel Design