
Suook Kim developed core gameplay and character progression systems for the rhtmxm17/Project-TTD repository, focusing on scalable data management and robust UI/UX flows. Over two months, Suook delivered features such as dynamic sprite updates, advanced filtering and sorting, and upgrade mechanics, all integrated within Unity using C# and Scriptable Objects. The work included extensive codebase refactoring, coroutine management, and asset organization to improve maintainability and user experience. By implementing features like mileage usage, token validation, and persistent local data, Suook addressed both gameplay balance and operational stability, demonstrating depth in both engineering execution and product-focused problem solving.

Month: 2025-01 | Repository: rhtmxm17/Project-TTD Key features delivered: - Sorting: core feature and controls with ASC/DESC, including owned/unowned separation refinements - Filter UI enhancements and robust filter logic, improving visibility and interaction with owned/unowned characters - Character upgrade mechanics and economy checks, including level-up, upgrade flows, and maximum upgrade branching - Mileage usage feature and related UI/UX updates - Non-owned character handling: dimming, display adjustments, and exposure improvements - Rich UI and UX expansions: evolution tab, render texture support, CharacterInfoPopup script, character level image generation, boss information popup, and related UI tokens/updates - Internal stability and polish: UI maintenance, refactors, and Google services configuration adjustments - Token registration and validation enhancements to improve data integrity Major bugs fixed: - Numerous filter and sort interaction bugs (ownership-based sorting, apply state, and refresh behavior) - Filter release/reset and popup handling fixes (closing on sort/filter actions) - Character UI issues (list UI, level-up values, and related behavior) - Evolution tab and render-related fixes, including popup behavior and rendering accuracy - Currency display and UI polishing fixes, including decimal handling and abbreviations - Lossless data/model fixes for character data, modeling, and level-up/effects - General stability improvements via cleanup and refactors Overall impact and accomplishments: - Significantly improved user experience with reliable, intuitive filtering and sorting; faster content discovery and decision-making - Boosted product quality and stability through targeted UI polish, stability fixes, and refactors; reduced risk of broken UX in edge cases - Strengthened monetization and gameplay balance with enhanced upgrade/economy flows, mileage usage, and token validation, supporting smoother progression and in-app purchases - Improved data integrity and security around token handling and service configuration, reducing operational risk Technologies/skills demonstrated: - Unity/C# engineering for UI, RenderTexture, and in-game components - Advanced state management and UX design for filters and sorting - Comprehensive refactoring and maintainability practices; performance tuning for scroll views and popups - Cross-cutting operational work: Google services/configuration and token validation - UI/UX polishing, accessibility considerations, and data-driven UI updates
Month: 2025-01 | Repository: rhtmxm17/Project-TTD Key features delivered: - Sorting: core feature and controls with ASC/DESC, including owned/unowned separation refinements - Filter UI enhancements and robust filter logic, improving visibility and interaction with owned/unowned characters - Character upgrade mechanics and economy checks, including level-up, upgrade flows, and maximum upgrade branching - Mileage usage feature and related UI/UX updates - Non-owned character handling: dimming, display adjustments, and exposure improvements - Rich UI and UX expansions: evolution tab, render texture support, CharacterInfoPopup script, character level image generation, boss information popup, and related UI tokens/updates - Internal stability and polish: UI maintenance, refactors, and Google services configuration adjustments - Token registration and validation enhancements to improve data integrity Major bugs fixed: - Numerous filter and sort interaction bugs (ownership-based sorting, apply state, and refresh behavior) - Filter release/reset and popup handling fixes (closing on sort/filter actions) - Character UI issues (list UI, level-up values, and related behavior) - Evolution tab and render-related fixes, including popup behavior and rendering accuracy - Currency display and UI polishing fixes, including decimal handling and abbreviations - Lossless data/model fixes for character data, modeling, and level-up/effects - General stability improvements via cleanup and refactors Overall impact and accomplishments: - Significantly improved user experience with reliable, intuitive filtering and sorting; faster content discovery and decision-making - Boosted product quality and stability through targeted UI polish, stability fixes, and refactors; reduced risk of broken UX in edge cases - Strengthened monetization and gameplay balance with enhanced upgrade/economy flows, mileage usage, and token validation, supporting smoother progression and in-app purchases - Improved data integrity and security around token handling and service configuration, reducing operational risk Technologies/skills demonstrated: - Unity/C# engineering for UI, RenderTexture, and in-game components - Advanced state management and UX design for filters and sorting - Comprehensive refactoring and maintainability practices; performance tuning for scroll views and popups - Cross-cutting operational work: Google services/configuration and token validation - UI/UX polishing, accessibility considerations, and data-driven UI updates
December 2024 highlights for rhtmxm17/Project-TTD. The month focused on delivering core gameplay improvements, stabilizing the combat flow, and laying the groundwork for scalable data management. Delivered ID-driven sprite visuals, expanded skill system with robust coroutine control, and QA-friendly scenes/UI to accelerate validation. Completed extensive codebase cleanup and local persistence enhancements to reduce maintenance cost and improve UX. Also established data scaffolding for character information to support future feature work.
December 2024 highlights for rhtmxm17/Project-TTD. The month focused on delivering core gameplay improvements, stabilizing the combat flow, and laying the groundwork for scalable data management. Delivered ID-driven sprite visuals, expanded skill system with robust coroutine control, and QA-friendly scenes/UI to accelerate validation. Completed extensive codebase cleanup and local persistence enhancements to reduce maintenance cost and improve UX. Also established data scaffolding for character information to support future feature work.
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