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Jaeykra

PROFILE

Jaeykra

Worked on Project-TTD, focusing on user experience improvements and foundational asset development within Unity. Developed a refined Adventure Menu chapter navigation system by repositioning world map chapter buttons and adjusting UI anchors, enhancing navigation across chapters 1-15. Established the groundwork for a scalable character animation system by introducing protagonist animation prefabs and a lobby model with mesh and bone data. Leveraged skills in 3D Animation, Character Rigging, and C# to create reusable prefabs and streamline future feature delivery. Maintained a clear change history throughout the process, ensuring that the project remains organized and ready for further gameplay expansion.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
2
Lines of code
59,778
Activity Months1

Work History

January 2025

3 Commits • 2 Features

Jan 1, 2025

January 2025 monthly summary focused on UX refinements and asset scaffolding to enable rapid feature delivery in Project-TTD. Key contributions include refining Adventure Menu chapter navigation and establishing a foundational character animation framework, positioning the project for scalable gameplay features and smoother future work.

Activity

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Quality Metrics

Correctness86.6%
Maintainability86.6%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity Asset Data

Technical Skills

3D Animation3D ModelingCharacter RiggingGame DevelopmentPrefab CreationUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

rhtmxm17/Project-TTD

Jan 2025 Jan 2025
1 Month active

Languages Used

C#UnityUnity Asset Data

Technical Skills

3D Animation3D ModelingCharacter RiggingGame DevelopmentPrefab CreationUI Development