
Worked on Project-TTD, focusing on user experience improvements and foundational asset development within Unity. Developed a refined Adventure Menu chapter navigation system by repositioning world map chapter buttons and adjusting UI anchors, enhancing navigation across chapters 1-15. Established the groundwork for a scalable character animation system by introducing protagonist animation prefabs and a lobby model with mesh and bone data. Leveraged skills in 3D Animation, Character Rigging, and C# to create reusable prefabs and streamline future feature delivery. Maintained a clear change history throughout the process, ensuring that the project remains organized and ready for further gameplay expansion.
January 2025 monthly summary focused on UX refinements and asset scaffolding to enable rapid feature delivery in Project-TTD. Key contributions include refining Adventure Menu chapter navigation and establishing a foundational character animation framework, positioning the project for scalable gameplay features and smoother future work.
January 2025 monthly summary focused on UX refinements and asset scaffolding to enable rapid feature delivery in Project-TTD. Key contributions include refining Adventure Menu chapter navigation and establishing a foundational character animation framework, positioning the project for scalable gameplay features and smoother future work.

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