
Developed and integrated a survival mechanic for the GDACollab/Well-Witches repository, focusing on enhancing late-game player resilience. The work centered on implementing the Death Defy auto-restore feature, which triggers automatically when a character’s HP reaches zero and gradually restores health to full, providing a meaningful comeback opportunity. This feature was tightly integrated with the existing stats management system to ensure consistent and reliable restoration behavior. The implementation leveraged Unity and C# scripting, emphasizing robust game development practices. By addressing player retention and late-game challenge, the contribution delivered a complete, end-to-end gameplay enhancement within a one-month development period.
April 2025 Monthly Summary for GDACollab/Well-Witches. Focused on delivering a robust, player-friendly survival mechanic and ensuring tight integration with the existing stats framework. The work aligns with a strategic objective to improve late-game resilience and reduce player churn by enabling a meaningful comeback mechanic.
April 2025 Monthly Summary for GDACollab/Well-Witches. Focused on delivering a robust, player-friendly survival mechanic and ensuring tight integration with the existing stats framework. The work aligns with a strategic objective to improve late-game resilience and reduce player churn by enabling a meaningful comeback mechanic.

Overview of all repositories you've contributed to across your timeline