
Over a three-month period, contributed to Alt-Org/Altzone by delivering seven features and resolving key UI bugs, focusing on onboarding, character selection, and cross-variant interface consistency. Leveraged C#, Unity, and YAML to overhaul character thumbnail and selection systems, refine onboarding flows, and implement dynamic UI scaling for both top and bottom panels. Enhanced asset management by configuring metadata for cross-platform compatibility and improved user experience through dropdowns, voting, and story popup polish. Demonstrated strengths in UI/UX design, front-end development, and asset integration, laying groundwork for future features while ensuring stability, scalability, and a cohesive experience across multiple game variants.
March 2026 monthly summary for Altzone: Delivered UI-centric improvements to the bottom panel with dynamic scaling and new button layout, including a scalable angel guide textbox and a soul home button, plus groundwork for hidden main menu features. Implemented Battle Replay asset metadata to ensure correct texture import and cross-platform compatibility. These changes improve navigation, visual consistency, and asset reliability while laying groundwork for upcoming features and multi-platform readiness.
March 2026 monthly summary for Altzone: Delivered UI-centric improvements to the bottom panel with dynamic scaling and new button layout, including a scalable angel guide textbox and a soul home button, plus groundwork for hidden main menu features. Implemented Battle Replay asset metadata to ensure correct texture import and cross-platform compatibility. These changes improve navigation, visual consistency, and asset reliability while laying groundwork for upcoming features and multi-platform readiness.
In Feb 2026, Altzone development focused on user-facing UI upgrades and stability improvements. Delivered a comprehensive Top Panel UI overhaul with dropdowns, voting, and jukebox integration across all variants, along with a polished Story Popup UI. These changes standardize the top-level experience across Altzone variants, improve readability, and enable faster decision-making via voting. Key bugs fixed included dropdown reliability and the bug where a button would disappear when leaving the story popup; these fixes improved stability and user confidence. The work demonstrates strong front-end skills in refactoring, cross-variant design, asset management, and UI polish, delivering business value through a more consistent, scalable, and engaging interface for players and admins. Technologies and skills showcased include React/JS UI composition, state management for the top panel, cross-variant styling, asset integration, and attention to UX detail.
In Feb 2026, Altzone development focused on user-facing UI upgrades and stability improvements. Delivered a comprehensive Top Panel UI overhaul with dropdowns, voting, and jukebox integration across all variants, along with a polished Story Popup UI. These changes standardize the top-level experience across Altzone variants, improve readability, and enable faster decision-making via voting. Key bugs fixed included dropdown reliability and the bug where a button would disappear when leaving the story popup; these fixes improved stability and user confidence. The work demonstrates strong front-end skills in refactoring, cross-variant design, asset management, and UI polish, delivering business value through a more consistent, scalable, and engaging interface for players and admins. Technologies and skills showcased include React/JS UI composition, state management for the top panel, cross-variant styling, asset integration, and attention to UX detail.
January 2026 monthly summary for Altzone (Alt-Org/Altzone). Focused on onboarding experience and character selection, delivering a revised thumbnail system, refined character selection UI, and stabilized/advanced the character intro flow.
January 2026 monthly summary for Altzone (Alt-Org/Altzone). Focused on onboarding experience and character selection, delivering a revised thumbnail system, refined character selection UI, and stabilized/advanced the character intro flow.

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