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MariusLarilahti

PROFILE

Mariuslarilahti

Over a two-month period, contributed to the Alt-Org/Altzone repository by developing and enhancing core gameplay and audio systems using C# and Unity. Delivered a revamped battle audio system with per-character sound effects, improved asset management, and expanded SFX coverage to enrich player feedback during combat. Overhauled the bot character selection logic, introducing seeded randomness for reproducible AI behavior and optimizing data structures for performance. Focused on code maintainability by refining documentation, cleaning up unused directives, and implementing robust debugging and logging for audio events. The work emphasized scalable feature delivery, maintainable code, and immersive, data-driven game development practices.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

22Total
Bugs
1
Commits
22
Features
3
Lines of code
3,183
Activity Months2

Your Network

89 people

Work History

February 2026

6 Commits • 1 Features

Feb 1, 2026

February 2026 performance summary for Alt-Org/Altzone focusing on delivering a robust, scalable audio feature set for combat. The primary effort was the Enhanced Battle Audio System, with improved asset organization, per-character SFX support, and enhanced debugging/logging to support future iterations. No major bugs fixed this month; emphasis was on feature delivery, code quality, and enabling richer player feedback.

January 2026

16 Commits • 2 Features

Jan 1, 2026

January 2026 performance for Altzone (Alt-Org/Altzone): Delivered core gameplay enhancements and bot system improvements with measurable business value. Key features: - Battle Audio Enhancement: shield hit sounds and updated battle SFX, including updates to sound effect enums and SFX data references, with integration in BattlePlayerQSystem to improve player feedback during combat. - Bot Character Selection overhaul and roster expansion: introduced BotCharacterSelection structure, expanded bot roster, and RNG-based randomness with seeds for variability, plus related performance optimizations. - Seeded randomness for battle start: added Seed field to StartGameData and seed-based randomization in battle start logic to support reproducible AI behavior. - Code quality and maintainability: removed an unused using directive in BattlePlayerQSystem.cs and refined usings; switched toward more compact data structures to reduce allocations. - Documentation and asset updates: updated BattleSoundEffect docs and related SFX pipeline assets for clearer reference. Overall impact: enhanced player immersion and feedback, more varied and reproducible AI battles, reduced technical debt, and a cleaner, more maintainable codebase. Technologies/skills demonstrated: Unity/C#, SFX pipeline, asset management, enums and references, Quantum RNG, seed-based randomness, code cleanup, and performance optimization.

Activity

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Quality Metrics

Correctness99.0%
Maintainability90.0%
Architecture90.0%
Performance93.6%
AI Usage20.8%

Skills & Technologies

Programming Languages

C#C++FLACMP3YAML

Technical Skills

C#C# programmingUnityalgorithm designasset managementaudio designaudio engineeringaudio managementaudio programmingbot AI developmentcharacter designdata modelingdebuggingdocumentationgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Alt-Org/Altzone

Jan 2026 Feb 2026
2 Months active

Languages Used

C#C++FLACMP3YAML

Technical Skills

C#C# programmingUnityalgorithm designasset managementaudio design