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Gargantus

PROFILE

Gargantus

Developed core gameplay systems and asset workflows for the gmtk-2025 repository, focusing on kart driving mechanics and road asset tooling in Unity using C# and physics programming. Built a robust kart control system with acceleration, steering, drifting, and physics tuning, then iteratively enhanced input handling and collision response to improve stability and player experience. Established a repeatable pipeline for road asset validation, integrating EasyRoads3D for test-road generation. Addressed a critical wall collision bug by resetting velocity on impact, ensuring predictable kart behavior. Incremental refactoring and audio integration laid the groundwork for future features, supporting rapid iteration and maintainable code.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

15Total
Bugs
1
Commits
15
Features
3
Lines of code
73,055
Activity Months2

Your Network

14 people

Work History

August 2025

3 Commits • 1 Features

Aug 1, 2025

In 2025-08, delivered core kart control enhancements and a wall-collision bug fix for GMTK-2025. Key features: - Wall collision handling bug fix: velocity reset to zero on wall impact to prevent momentum transfer and improve stability (commit 7133515a0c4fbed07b54653ff9af4a3d83bd0a75). - Kart control enhancements: bumping/pushing mechanics, refined alignment, driving toggle, removal of jump mechanic, and related audio assets (commits cf62db2935653efaa2297e6691063d9c8a73e3df; 13c533c0937bcbf800d939e8947143e5cc6b15aa). Major bugs fixed: Wall collision stability issue. Overall impact: more predictable kart behavior, improved player experience, and a solid foundation for future features. Technologies/skills demonstrated: gameplay physics tuning, input/controls design, collision handling, audio integration, and incremental refactoring. Business value: enhanced player retention and quicker iteration cycles due to stable controls and ready-to-ship features.

July 2025

12 Commits • 2 Features

Jul 1, 2025

July 2025 — Delivered foundational gameplay and road-asset tooling for GMTK-2025. Implemented road generation testing scaffolding for EasyRoads3D and established a test-road pipeline, alongside a robust kart driving system with acceleration, steering, jumping, drifting, and physics tuning. Fixed critical alignment issues and refined vehicle handling, improving stability and player experience. These efforts created repeatable workflows for asset validation and set the stage for future features and optimizations.

Activity

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Quality Metrics

Correctness74.8%
Maintainability74.8%
Architecture66.6%
Performance72.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

3D ModelingAsset ManagementC#C# ScriptingGame DevelopmentInput HandlingMerge Conflict ResolutionPhysicsPhysics EnginePhysics ProgrammingPhysics SimulationPrefab ModificationReverting CommitsScene ManagementUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

wiktorczernik/gmtk-2025

Jul 2025 Aug 2025
2 Months active

Languages Used

C#Unity

Technical Skills

3D ModelingAsset ManagementC#C# ScriptingGame DevelopmentInput Handling