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GeroiGorodskoyZastroiki

PROFILE

Geroigorodskoyzastroiki

Over a two-month period, contributed to the onirise/Failsafe repository by building a scalable, entity-driven gameplay foundation in Unity using C# and YAML. Developed core systems for entities, items, and props, introducing extensible data models and prefab scaffolding to support future content. Enhanced item mechanics with new consumables and modifiers, while implementing a robust health management system integrated via dependency injection. Refactored project structure for improved stability, enabling cross-scene persistence and streamlined asset management. Emphasized maintainable code through coding standards, documentation, and EditorConfig, resulting in faster iteration, reduced integration risk, and more reliable gameplay systems for both developers and players.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

11Total
Bugs
0
Commits
11
Features
5
Lines of code
125,969
Activity Months2

Work History

June 2025

3 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary for onirise/Failsafe: Focused on delivering a scalable, interactive item system and a robust health management model that together enhance gameplay fidelity and developer productivity.

May 2025

8 Commits • 3 Features

May 1, 2025

May 2025 performance summary for onirise/Failsafe: Delivered a solid core foundation for an entity-driven gameplay system, expanded item mechanics with consumables, and restructured the project for stability and scalable tooling. These changes establish a robust base for future features, enable cross-scene persistence, and improve build reliability, accelerating iteration and reducing integration risk across the repository.

Activity

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Quality Metrics

Correctness86.4%
Maintainability85.6%
Architecture86.4%
Performance72.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#MarkdownUnityYAML

Technical Skills

Asset ManagementC# ScriptingCode FormattingCoding StandardsComponent-Based ArchitectureDependency InjectionDependency ManagementDocumentationEditorConfigEnumGame DevelopmentHealth System ImplementationInput HandlingObject-Oriented ProgrammingPhysics Interaction

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

onirise/Failsafe

May 2025 Jun 2025
2 Months active

Languages Used

C#MarkdownUnityYAML

Technical Skills

Asset ManagementCode FormattingCoding StandardsComponent-Based ArchitectureDependency ManagementDocumentation