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Dmitriy Svetilov

PROFILE

Dmitriy Svetilov

Developed the foundational Player Health and Death State System for the onirise/Failsafe repository, focusing on core gameplay mechanics in Unity using C# and object-oriented programming principles. The work centered on implementing a modular health management system that processes damage and transitions the player to a defined death state when health reaches zero. This architecture was designed for maintainability and future extensibility, enabling straightforward integration of features such as respawn and post-death flows. Emphasis was placed on testability and clear commit traceability, laying the groundwork for robust death-related gameplay while prioritizing clean, modular code without addressing major bug fixes during this period.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
191
Activity Months1

Work History

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025: Delivered foundational Player Health and Death State System for onirise/Failsafe, integrating health management and damage processing with a defined death state. This work establishes the core gameplay loop groundwork and enables future features (respawn, post-death flows). No major bugs fixed in this period; primary focus was feature development and maintainability. The implementation enhances testability and future extension through modular health-system architecture.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

C#Game DevelopmentObject-Oriented ProgrammingUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

onirise/Failsafe

May 2025 May 2025
1 Month active

Languages Used

C#

Technical Skills

C#Game DevelopmentObject-Oriented ProgrammingUnity