
Over a three-month period, contributed to the onirise/Failsafe repository by building and refining multiple 3D game environments and interactive features using Unity and C#. Delivered ten new features, including the creation and integration of levels such as Data Center, Lab, Robot Factory, and Water Control Room, while enhancing gameplay through movement tuning and mini-game implementation. Focused on scene management, asset organization, and lighting adjustments to improve visual fidelity and enable efficient iteration. Leveraged skills in 3D modeling, material editing, and environment art to expand the asset library and optimize scene structure, laying a foundation for future gameplay and testing enhancements.
July 2025 (onirise/Failsafe) – Monthly delivery focused on gameplay enhancement, scene quality, and asset organization.
July 2025 (onirise/Failsafe) – Monthly delivery focused on gameplay enhancement, scene quality, and asset organization.
June 2025: Expanded gameplay scope for Failsafe with significant level design, environment integration, and visuals polish. Delivered multiple new and refined areas, improved navmesh-based enemy encounters, and enhanced lighting/asset organization to enable faster iteration and higher fidelity. This set the foundation for future missions and stabilized core scenes across the project.
June 2025: Expanded gameplay scope for Failsafe with significant level design, environment integration, and visuals polish. Delivered multiple new and refined areas, improved navmesh-based enemy encounters, and enhanced lighting/asset organization to enable faster iteration and higher fidelity. This set the foundation for future missions and stabilized core scenes across the project.
May 2025 monthly summary for onirise/Failsafe: Delivered major new environments and gameplay refinements; expanded asset library; improved visuals and controls; laid the groundwork for expanded testing and user engagement.
May 2025 monthly summary for onirise/Failsafe: Delivered major new environments and gameplay refinements; expanded asset library; improved visuals and controls; laid the groundwork for expanded testing and user engagement.

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