
Worked on the onirise/Failsafe repository to deliver a comprehensive audio system overhaul, focusing on both sound effects and music integration. Leveraging Unity and FMOD, the developer unified the audio pipeline by updating FMOD banks to version 2 and refreshing menu and player audio assets. This approach enabled faster iteration cycles and ensured consistent auditory feedback across gameplay and UI. The work was structured into a cohesive set of commits, emphasizing maintainable asset management and version control. By consolidating configuration changes and enhancing audio asset workflows, the project improved user experience and reduced the risk of regressions in future updates.
June 2025 Monthly Summary for onirise/Failsafe: Delivered Audio System Overhaul (SFX and Music) with FMOD bank updates and version 2 configuration, plus updated menu/player audio assets. This effort unified the audio pipeline, enabling faster iterations and consistent feedback across UI and gameplay. The work was delivered through a cohesive commit group spanning three commits, providing maintainable asset management and versioned banks.
June 2025 Monthly Summary for onirise/Failsafe: Delivered Audio System Overhaul (SFX and Music) with FMOD bank updates and version 2 configuration, plus updated menu/player audio assets. This effort unified the audio pipeline, enabling faster iterations and consistent feedback across UI and gameplay. The work was delivered through a cohesive commit group spanning three commits, providing maintainable asset management and versioned banks.

Overview of all repositories you've contributed to across your timeline