
Worked on the Haiito92/PlatinumA3 repository to deliver foundational gameplay features, focusing on user interface development, 3D asset integration, and animation refinement using Unreal Engine asset workflows. Developed and integrated UI overlays and character selection screens to streamline player onboarding and navigation. Created and textured 3D models—including Shepherd, Staff, Wolf, and Orbs—and integrated them into game levels, enhancing visual fidelity and asset management. Addressed visual issues by fixing Shepherd textures and improved character movement realism through new walk animations and animation curves. Leveraged skills in 3D modeling, animation, and UI/UX design to raise presentation quality and accelerate iteration.
In December 2024, PlatinumA3 progressed from groundwork to a polished feature set by delivering foundational UI, immersive 3D visuals, and animation enhancements that establish a solid gameplay baseline. The month focused on UI overlays and navigation, textured asset packs with level integration, texture fidelity improvements, and animation refinements to enhance movement realism. These deliverables reduce onboarding friction, accelerate gameplay iteration, and raise overall presentation quality for players and stakeholders.
In December 2024, PlatinumA3 progressed from groundwork to a polished feature set by delivering foundational UI, immersive 3D visuals, and animation enhancements that establish a solid gameplay baseline. The month focused on UI overlays and navigation, textured asset packs with level integration, texture fidelity improvements, and animation refinements to enhance movement realism. These deliverables reduce onboarding friction, accelerate gameplay iteration, and raise overall presentation quality for players and stakeholders.

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