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Zilou76

PROFILE

Zilou76

Zélie Bohers contributed to the Haiito92/PlatinumA3 repository by building and refining a comprehensive 3D asset pipeline for diorama scene development, focusing on asset integration, level design, and visual effects. She organized and packaged 3D models, materials, and environment assets to accelerate prototyping and streamline scene assembly. Using Unreal Engine and UnrealScript, Zélie implemented day/night level transitions, VFX systems, and core gameplay blueprints, while also improving asset management and maintainability. Her work addressed both visual fidelity and workflow efficiency, delivering cohesive world-building features and resolving bugs, which established a scalable foundation for future development and smoother iteration cycles.

Overall Statistics

Feature vs Bugs

86%Features

Repository Contributions

50Total
Bugs
3
Commits
50
Features
19
Lines of code
0
Activity Months3

Work History

December 2024

40 Commits • 15 Features

Dec 1, 2024

December 2024 monthly summary for Haiito92/PlatinumA3. Delivered immersive visuals, asset loading pipelines, and foundational gameplay systems while improving maintainability. Key features include day/night level variants with night transitions, night lighting, and level loading; extensive VFX and decorative enhancements; Daphne asset loading integration; tutorial flows with VFX; core blueprint work (Berger animation, lever/drawbridge, teleport paths); foliage expansion; UI refinements; and in-game title integration. Major bug fix: VFX staff hitting the ground. Ongoing maintenance and codebase cleanup completed to improve project organization and future iteration velocity. This work delivers higher visual fidelity, smoother asset onboarding, and scalable foundations for upcoming features.

November 2024

9 Commits • 3 Features

Nov 1, 2024

November 2024 performance summary for Haiito92/PlatinumA3. Focused on asset management, level aesthetics, and world-building, delivering cohesive updates across diorama assets, character assets, and environment assets. This cycle emphasized maintainability, visual fidelity, and smoother iteration through disciplined asset organization and level integration.

October 2024

1 Commits • 1 Features

Oct 1, 2024

October 2024 — Haiito92/PlatinumA3: Delivered the Diorama Scene Asset Pack, establishing a ready-to-use collection of 3D assets (trees, plants, stones), materials, and a level file to accelerate diorama scene development. This foundation enables rapid design iterations and visual proofs of concept. Major bugs fixed: none reported this month. Overall impact: provides asset provisioning and packaging essential for faster prototyping, reducing time-to-value for diorama features and advancing the project’s scene architecture. Technologies/skills demonstrated: asset packaging and organization, Git-based version control, cross-functional collaboration with art/design teams, and pipeline readiness for scene assembly.

Activity

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Quality Metrics

Correctness71.2%
Maintainability71.2%
Architecture70.8%
Performance70.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal EngineUnreal Engine AssetUnrealScript

Technical Skills

3D Asset Integration3D Asset Management3D ModelingAsset IntegrationAsset ManagementAudio EngineeringEnvironment ArtGame ArtGame DevelopmentLevel DesignMaterial EditingSound DesignUnreal EngineUnreal Engine Asset ManagementUnreal Engine Asset Pipeline

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Haiito92/PlatinumA3

Oct 2024 Dec 2024
3 Months active

Languages Used

Unreal EngineUnreal Engine AssetUnrealScript

Technical Skills

3D Asset Integration3D Asset Management3D ModelingAsset ManagementGame ArtGame Development

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