
Contributed to the kieranknowles1/csc8508-team-project by building core gameplay systems and enhancing the rendering pipeline over a two-month period. Integrated Bullet Physics with the NCL framework, refactored collision detection, and stabilized the build to support reliable gameplay and faster iteration. Developed a dynamic decal system with orientation, fading, and auto-deletion, and expanded object and collision event support for broader gameplay scenarios. Advanced UI rendering with a crosshair system and implemented FreeType-based font rendering using OpenGL. Improved material and texture management, optimized resource handling, and maintained code quality through refactoring and documentation, leveraging C++, GLSL, and 3D graphics expertise.
Month: 2025-03 — Focused on advancing rendering fidelity, UI usability, and foundational font/material workflows to drive business value and maintainability. Delivered a robust Decal System and related rendering pipeline fixes, a UI system foundation with crosshair features, Paintball Gun integration with aligned player visuals, and foundational FreeType font integration with OpenGL font handling. Also progressed materials/texture management, grayscale decal textures for visual consistency, and code quality improvements to support future features and faster iteration.
Month: 2025-03 — Focused on advancing rendering fidelity, UI usability, and foundational font/material workflows to drive business value and maintainability. Delivered a robust Decal System and related rendering pipeline fixes, a UI system foundation with crosshair features, Paintball Gun integration with aligned player visuals, and foundational FreeType font integration with OpenGL font handling. Also progressed materials/texture management, grayscale decal textures for visual consistency, and code quality improvements to support future features and faster iteration.
February 2025 performance summary for kieranknowles1/csc8508-team-project. This month focused on delivering a robust physics foundation, expanding object support, enhancing collision mechanics, and stabilizing the build to enable reliable gameplay iterations and faster feature delivery.
February 2025 performance summary for kieranknowles1/csc8508-team-project. This month focused on delivering a robust physics foundation, expanding object support, enhancing collision mechanics, and stabilizing the build to enable reliable gameplay iterations and faster feature delivery.

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