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Lance Salvador

PROFILE

Lance Salvador

Lance Salvad contributed to the PurdueSIGGD/SIGGD-Game-2024 repository by developing and refining core gameplay systems over four months. He engineered a dynamic parallax rendering system in Unity using C# and ShaderLab, improving visual fidelity and configurability through component-driven design and shader graph enhancements. Lance overhauled the World Interactable UI, implementing a canvas-based in-world menu with dynamic option rendering and robust state management, while also refactoring code for maintainability and scalability. His work included asset and scene cleanup, removal of obsolete scripts, and consolidation of test scaffolding, resulting in a cleaner codebase and a more extensible foundation for future features.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

33Total
Bugs
2
Commits
33
Features
6
Lines of code
4,515
Activity Months4

Work History

February 2025

14 Commits • 1 Features

Feb 1, 2025

February 2025 (2025-02) performance-focused monthly summary for PurdueSIGGD/SIGGD-Game-2024. Delivered a comprehensive WorldInteractable UI System Overhaul and completed cleanup of test assets, driving both user experience improvements and codebase health.

January 2025

8 Commits • 1 Features

Jan 1, 2025

January 2025 performance summary for PurdueSIGGD/SIGGD-Game-2024: Delivered a comprehensive World Interactable UI overhaul with a dynamic in-world menu system, including a canvas-based UI, dynamic option rendering, placeholder handling, and a template-driven button layout. Reworked test scenes to align with the latest dev updates and added robust state management for UI options to improve future maintainability.

November 2024

9 Commits • 3 Features

Nov 1, 2024

November 2024 monthly summary for PurdueSIGGD/SIGGD-Game-2024: Focused on rendering fidelity, maintainability, and player interaction systems. Delivered: Parallax system improvements with tiling controls, including shader/material updates, dynamic sprite draw mode/size adjustments, tiling logic driven by camera bounds, a tiling toggle, and an orthographic camera check to improve reliability; clean-up of CameraController by removing obsolete test script; and the World Interactables framework with a basic UI to surface nearby interactables. Impact: reduced rendering artifacts, simplified camera code paths, and established scalable interaction scaffolding for future gameplay features. Technologies: shader graph, tiling logic, camera bounds, UI integration, abstract base classes, and code refactors.

October 2024

2 Commits • 1 Features

Oct 1, 2024

October 2024 performance summary for PurdueSIGGD/SIGGD-Game-2024: Delivered two critical parallax improvements—(1) a visual bug fix in the Parallax Test Scene to render the background correctly by adjusting the camera clear flags, and (2) a refactor to the parallax system removing the repeatDistance variable and adding a new configuration component to parallaxTestScene.unity to enable more advanced parallax behaviors. These changes elevate visual fidelity, simplify configuration, and lay groundwork for future scene enhancements; demonstrated Unity-based scene configuration, component-driven design, and clean refactoring for extensibility.

Activity

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Quality Metrics

Correctness83.6%
Maintainability86.0%
Architecture78.4%
Performance77.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabUnityUnity SceneYAML

Technical Skills

Asset ManagementC#Code CleanupGame DevelopmentObject-Oriented ProgrammingParallax EffectParallax ScrollingProject CleanupRefactoringScene ManagementScriptingShader GraphUI DevelopmentUI ImplementationUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PurdueSIGGD/SIGGD-Game-2024

Oct 2024 Feb 2025
4 Months active

Languages Used

C#UnityUnity SceneShaderLabYAML

Technical Skills

Game DevelopmentParallax ScrollingUnity EngineC#Object-Oriented ProgrammingParallax Effect