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Vivian

PROFILE

Vivian

Vivian Shiangster developed and integrated a player gliding mechanic for the PurdueSIGGD/SIGGD-Game-2024 repository, expanding player movement options within the Unity engine. Using C# scripting, Vivian created a dedicated glide.cs script that adjusted jump logic, fall speed, and gravity to enable smooth gliding while preserving the core jump controls. The work involved iterative debugging and careful physics tuning to ensure the new mechanic complemented existing gameplay without introducing instability. Vivian also addressed issues with normal jump behavior that arose from the gliding changes, demonstrating attention to detail and engineering discipline through concise commits and clear documentation to support future development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
112
Activity Months1

Work History

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024 performance summary for PurdueSIGGD/SIGGD-Game-2024. Key feature delivered: Player Gliding Mechanic. Major bug fixed: normal jump behavior after gliding changes. Impact: expanded player mobility and gameplay depth with careful physics tuning, while preserving core controls. Technologies/skills demonstrated: Unity C# scripting, physics tuning (jump, gravity, fall speed), iterative debugging, and version-control discipline.

Activity

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Quality Metrics

Correctness70.0%
Maintainability80.0%
Architecture70.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

C#Game DevelopmentPlayer MechanicsUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PurdueSIGGD/SIGGD-Game-2024

Nov 2024 Nov 2024
1 Month active

Languages Used

C#

Technical Skills

C#Game DevelopmentPlayer MechanicsUnity