
Developed and integrated a player gliding mechanic for the PurdueSIGGD/SIGGD-Game-2024 repository, expanding player movement options and enhancing gameplay depth. The work involved creating a dedicated glide.cs script in C# within Unity, carefully tuning physics parameters such as jump logic, fall speed, and gravity to ensure smooth transitions between jumping and gliding. Iterative debugging addressed issues with normal jump behavior introduced by the new feature, resulting in stable and responsive controls. Throughout the process, concise commits and clear documentation were maintained, supporting future development of glide-based features and demonstrating disciplined engineering practices in game development and player mechanics.
November 2024 performance summary for PurdueSIGGD/SIGGD-Game-2024. Key feature delivered: Player Gliding Mechanic. Major bug fixed: normal jump behavior after gliding changes. Impact: expanded player mobility and gameplay depth with careful physics tuning, while preserving core controls. Technologies/skills demonstrated: Unity C# scripting, physics tuning (jump, gravity, fall speed), iterative debugging, and version-control discipline.
November 2024 performance summary for PurdueSIGGD/SIGGD-Game-2024. Key feature delivered: Player Gliding Mechanic. Major bug fixed: normal jump behavior after gliding changes. Impact: expanded player mobility and gameplay depth with careful physics tuning, while preserving core controls. Technologies/skills demonstrated: Unity C# scripting, physics tuning (jump, gravity, fall speed), iterative debugging, and version-control discipline.

Overview of all repositories you've contributed to across your timeline