
Vivian Shiangster developed and integrated a player gliding mechanic for the PurdueSIGGD/SIGGD-Game-2024 repository, expanding player movement options within the Unity engine. Using C# scripting, Vivian created a dedicated glide.cs script that adjusted jump logic, fall speed, and gravity to enable smooth gliding while preserving the core jump controls. The work involved iterative debugging and careful physics tuning to ensure the new mechanic complemented existing gameplay without introducing instability. Vivian also addressed issues with normal jump behavior that arose from the gliding changes, demonstrating attention to detail and engineering discipline through concise commits and clear documentation to support future development.
November 2024 performance summary for PurdueSIGGD/SIGGD-Game-2024. Key feature delivered: Player Gliding Mechanic. Major bug fixed: normal jump behavior after gliding changes. Impact: expanded player mobility and gameplay depth with careful physics tuning, while preserving core controls. Technologies/skills demonstrated: Unity C# scripting, physics tuning (jump, gravity, fall speed), iterative debugging, and version-control discipline.
November 2024 performance summary for PurdueSIGGD/SIGGD-Game-2024. Key feature delivered: Player Gliding Mechanic. Major bug fixed: normal jump behavior after gliding changes. Impact: expanded player mobility and gameplay depth with careful physics tuning, while preserving core controls. Technologies/skills demonstrated: Unity C# scripting, physics tuning (jump, gravity, fall speed), iterative debugging, and version-control discipline.

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