
Angela Gao developed core gameplay features for the PurdueSIGGD/SIGGD-Game-2024 repository, focusing on enhancing player-ghost interaction loops and trust mechanics within Unity using C#. She implemented a Ghost Interaction and Possession System, introducing a trust variable and standardizing method naming to improve code clarity. Angela also built a Treasure Interaction System, allowing players to collect treasures that increase ghost trust, and removed obsolete scripts to streamline the codebase. Her work emphasized code cleanup, refactoring, and object-oriented programming, resulting in a more maintainable and extensible foundation for future gameplay iterations while reducing the risk of runtime issues and regressions.
February 2025 (Month: 2025-02) - Core gameplay features delivered and code maintenance completed for PurdueSIGGD/SIGGD-Game-2024. Focused on strengthening player-ghost interaction loops and trust mechanics, while consolidating the codebase to enable faster future iteration and reduced risk of regressions.
February 2025 (Month: 2025-02) - Core gameplay features delivered and code maintenance completed for PurdueSIGGD/SIGGD-Game-2024. Focused on strengthening player-ghost interaction loops and trust mechanics, while consolidating the codebase to enable faster future iteration and reduced risk of regressions.

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