
Worked on core gameplay systems for the PurdueSIGGD/SIGGD-Game-2024 repository, focusing on enhancing player-ghost interactions and trust mechanics within Unity. Developed and refined the Ghost Interaction and Possession System, introducing a trust variable and standardizing method naming to improve code clarity. Implemented a Treasure Interaction System that allows players to collect treasures, directly impacting ghost trust and gameplay dynamics. Emphasized code cleanup and refactoring, removing obsolete scripts and consolidating code paths to reduce future maintenance risks. Utilized C#, Unity, and object-oriented programming principles to deliver maintainable features, laying a solid foundation for future iteration and more robust gameplay experiences.
February 2025 (Month: 2025-02) - Core gameplay features delivered and code maintenance completed for PurdueSIGGD/SIGGD-Game-2024. Focused on strengthening player-ghost interaction loops and trust mechanics, while consolidating the codebase to enable faster future iteration and reduced risk of regressions.
February 2025 (Month: 2025-02) - Core gameplay features delivered and code maintenance completed for PurdueSIGGD/SIGGD-Game-2024. Focused on strengthening player-ghost interaction loops and trust mechanics, while consolidating the codebase to enable faster future iteration and reduced risk of regressions.

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