
Developed and integrated a configurable Camera Shake System for the PurdueSIGGD/SIGGD-Game-2024 repository, focusing on enhancing gameplay feedback and immersion. The work involved creating a new CameraShake script in C# and incorporating it into the CameraParent prefab within Unity, allowing for adjustable amplitude, taper, delay, frequency, and direction. Refactored existing camera scripts under the Scripts directory to improve code organization and maintainability. The implementation supported graceful stopping behavior, ensuring the camera shake effect did not interfere with core camera motion. This contribution demonstrated proficiency in C#, Unity, and game development scripting, delivering a focused feature within a one-month period.
November 2024 monthly summary for PurdueSIGGD/SIGGD-Game-2024 focusing on the Camera Shake System implementation, code organization improvements, and contribution to gameplay feedback. Delivered a configurable Camera Shake feature, integrated into the CameraParent prefab, and performed camera script refactoring under Scripts for better maintainability. Commits include initial camera shake script and subsequent refinements for broader usability and graceful stopping behavior.
November 2024 monthly summary for PurdueSIGGD/SIGGD-Game-2024 focusing on the Camera Shake System implementation, code organization improvements, and contribution to gameplay feedback. Delivered a configurable Camera Shake feature, integrated into the CameraParent prefab, and performed camera script refactoring under Scripts for better maintainability. Commits include initial camera shake script and subsequent refinements for broader usability and graceful stopping behavior.

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