
During November 2024, Alex Boezer developed a configurable Camera Shake System for the PurdueSIGGD/SIGGD-Game-2024 repository, focusing on enhancing gameplay feedback and immersion. Using C#, Unity, and scripting skills, Alex designed the system to support adjustable amplitude, taper, delay, frequency, and direction, allowing for fine-tuned camera effects without disrupting core camera motion. The implementation included integrating the CameraShake script into the CameraParent prefab and refactoring related camera scripts for improved maintainability. Alex’s work addressed the need for dynamic visual feedback in gameplay, delivering a feature with graceful stopping behavior and contributing to better code organization within the project.
November 2024 monthly summary for PurdueSIGGD/SIGGD-Game-2024 focusing on the Camera Shake System implementation, code organization improvements, and contribution to gameplay feedback. Delivered a configurable Camera Shake feature, integrated into the CameraParent prefab, and performed camera script refactoring under Scripts for better maintainability. Commits include initial camera shake script and subsequent refinements for broader usability and graceful stopping behavior.
November 2024 monthly summary for PurdueSIGGD/SIGGD-Game-2024 focusing on the Camera Shake System implementation, code organization improvements, and contribution to gameplay feedback. Delivered a configurable Camera Shake feature, integrated into the CameraParent prefab, and performed camera script refactoring under Scripts for better maintainability. Commits include initial camera shake script and subsequent refinements for broader usability and graceful stopping behavior.

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