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LaPetiteDev

PROFILE

Lapetitedev

Developed core gameplay systems and UI features for the Logan-dlp/PFE-E-ARTSUP repository, focusing on inventory management, crafting, and interactive tool mechanics. Leveraged Unity and C# to implement modular systems such as a Quick Time Event framework, a scalable inventory with ScriptableObjects, and a potion-making workflow. Enhanced player experience through animation state machines, observer pattern-driven UI updates, and raycast-based tool interactions. Prioritized maintainability by refactoring code, enforcing data immutability, and improving editor tooling. Integrated TextMesh Pro for UI polish and managed scene transitions for gameplay flow. The work emphasized extensibility, robust data handling, and efficient iteration for future feature development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

50Total
Bugs
0
Commits
50
Features
20
Lines of code
282,023
Activity Months5

Work History

March 2025

13 Commits • 3 Features

Mar 1, 2025

Month: 2025-03 — Concise monthly summary for developer work on Logan-dlp/PFE-E-ARTSUP. Focused on delivering core gameplay loop enhancements, robust animation pipelines, and UI navigation improvements that collectively raise gameplay polish and maintenance efficiency.

February 2025

7 Commits • 5 Features

Feb 1, 2025

February 2025 — Logan-dlp/PFE-E-ARTSUP: Delivered a cohesive set of gameplay and architectural improvements that enhance player interaction, streamline item usage, and establish a scalable foundation for upcoming features. The month focused on expanding the Tools and Interaction System, refining the Inventory/UI integration, implementing a tiered Mining Reward system, and reorganizing scene/tool management to improve stability and future maintainability. Overall impact: strengthened core gameplay loops, improved in-engine tooling and dataflow, and laid groundwork for faster iteration on future mechanics. Technologies demonstrated include Unity/C# scripting, raycast-based interactions, UI integration, and robust scene management.

January 2025

12 Commits • 4 Features

Jan 1, 2025

January 2025 (2025-01) - Focused delivery of core gameplay systems, UI improvements, and code maintainability to boost player engagement and development velocity. Key features delivered were implemented with clear state management and tests in mind, enabling faster iteration and future feature enablement. No explicit critical bugs reported; the month emphasized feature completeness, refactoring for readability, and data/model consistency.

December 2024

14 Commits • 6 Features

Dec 1, 2024

Month: 2024-12 — Logan-dlp/PFE-E-ARTSUP: Delivered a cohesive inventory and item economy upgrade including new transfer system, UI enhancements, editor tooling, potion system, and data integrity improvements. These changes enhanced playability, reduced UI duplication, and enabled faster iteration with robust data handling and scalable systems.

November 2024

4 Commits • 2 Features

Nov 1, 2024

Month 2024-11 focused on delivering foundational gameplay systems and UI infrastructure that increase player engagement and streamline future feature work, while consolidating the repo's core capabilities. No major bugs fixed were reported for this period based on the provided data.

Activity

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Quality Metrics

Correctness82.6%
Maintainability82.0%
Architecture79.6%
Performance76.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#HLSLShaderLabUnityUnity AssetUnity Input SystemUnity SceneUnity Scene DescriptionYAML

Technical Skills

3D ModelingAnimationAnimation State MachinesAnimator ControllerAsset ManagementC#C# ScriptingCharacter ControllerCode RefactoringCode RenamingEvent HandlingFile OrganizationFont ManagementGame DevelopmentImmutability

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Logan-dlp/PFE-E-ARTSUP

Nov 2024 Mar 2025
5 Months active

Languages Used

C#HLSLShaderLabUnityYAMLUnity Input SystemUnity SceneUnity Scene Description

Technical Skills

C#C# ScriptingGame DevelopmentInput SystemInventory SystemScriptable Objects