
Worked on the Logan-dlp/PFE-E-ARTSUP repository to deliver new 3D animation assets for Crow and Wolf characters, focusing on enhancing in-game visual fidelity and asset pipeline reliability. Used Unity and C# to integrate FBX-based models and animations, covering idle, walk, run, attack, and death states. Replaced the prototype Wolf with a production-ready model, refining both geometry and animation for improved clarity and correctness. Ensured all assets were packaged with accompanying metadata to support smooth import and iteration within the game development workflow. Maintained full commit traceability, supporting quality assurance and release processes without addressing bug fixes during this period.
March 2025 performance summary for Logan-dlp/PFE-E-ARTSUP: Delivered new animation assets for Crow and Wolf, and refined the Wolf model to improve in-game fidelity. Replaced the Proto Wolf with a production-ready model, and ensured assets are packaged with FBX and metadata files for smooth import into the game pipeline. This work enhances visual fidelity, supports QA and releases, and reinforces asset pipeline robustness.
March 2025 performance summary for Logan-dlp/PFE-E-ARTSUP: Delivered new animation assets for Crow and Wolf, and refined the Wolf model to improve in-game fidelity. Replaced the Proto Wolf with a production-ready model, and ensured assets are packaged with FBX and metadata files for smooth import into the game pipeline. This work enhances visual fidelity, supports QA and releases, and reinforces asset pipeline robustness.

Overview of all repositories you've contributed to across your timeline