
Marc López developed foundational gameplay and UI systems for TheCenturiaGames/The-Hound-of-Ulster over two months, focusing on modularity and maintainability. He delivered player and enemy character prefabs with state-machine-driven AI, enabling robust movement and combat behaviors. Using Unity and C#, Marc implemented navigation meshes and asset management workflows to support scalable scene and object integration. He overhauled Level 2’s scene structure and introduced cross-level health bar and cooldown UI, improving visual clarity and gameplay feedback. By resolving main menu UI interference and adopting data-driven scene management, Marc enabled rapid iteration and cleaner interfaces, demonstrating depth in game development and UI engineering.
June 2025: Delivered major UX and scene-system upgrades for The-Hound-of-Ulster, with a comprehensive Level 2 scene overhaul, cross-level health bar and cooldown UI, and a targeted Main Menu interference fix. The changes improve visual fidelity, combat clarity, and menu reliability, enabling smoother gameplay and faster iteration on level design. Key engineering wins include data-driven scene restructuring, UI system integration across levels, and a targeted UI cleanup to reduce interface noise.
June 2025: Delivered major UX and scene-system upgrades for The-Hound-of-Ulster, with a comprehensive Level 2 scene overhaul, cross-level health bar and cooldown UI, and a targeted Main Menu interference fix. The changes improve visual fidelity, combat clarity, and menu reliability, enabling smoother gameplay and faster iteration on level design. Key engineering wins include data-driven scene restructuring, UI system integration across levels, and a targeted UI cleanup to reduce interface noise.
April 2025 monthly summary for TheCenturiaGames/The-Hound-of-Ulster. Highlights include delivering foundational character and AI systems enabling player movement and combat behavior. Key features delivered include Fox Player Character Assets and Behavior System and Fox Enemy AI and Navigation Mesh, with associated commits. No major bugs fixed were recorded in the provided data. Overall impact: establishes a reusable, modular foundation for gameplay and rapid iteration of core mechanics. Technologies demonstrated: prefab-driven architecture, state machines, navigation meshes, asset management, and Git-based traceability.
April 2025 monthly summary for TheCenturiaGames/The-Hound-of-Ulster. Highlights include delivering foundational character and AI systems enabling player movement and combat behavior. Key features delivered include Fox Player Character Assets and Behavior System and Fox Enemy AI and Navigation Mesh, with associated commits. No major bugs fixed were recorded in the provided data. Overall impact: establishes a reusable, modular foundation for gameplay and rapid iteration of core mechanics. Technologies demonstrated: prefab-driven architecture, state machines, navigation meshes, asset management, and Git-based traceability.

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