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Exceeds
François

PROFILE

François

Contributed to OVpk/DungeonCrawlerGrp2 by designing and implementing new enemy archetypes, expanding level exploration, and overhauling the in-game economy. Leveraged Unity and C# to create asset-driven configurations, maintainable scene templates, and data-driven balance changes that improved gameplay variety and progression pacing. Integrated features such as shop gating, reward pipelines, and a cheat console for QA and demonstration purposes, while refining UI and scene management for smoother player experience. Focused on maintainability and rapid iteration, the work included asset reorganization, test-level integration, and configuration updates, resulting in a more robust, scalable, and testable game development workflow.

Overall Statistics

Feature vs Bugs

92%Features

Repository Contributions

44Total
Bugs
1
Commits
44
Features
12
Lines of code
121,388
Activity Months3

Your Network

48 people

Work History

June 2025

11 Commits • 3 Features

Jun 1, 2025

June 2025: Delivered key gameplay and economy enhancements for OVpk/DungeonCrawlerGrp2, including Salle15 exploration expansion, refined test-level integration, a comprehensive economy and shop gating revamp with a new bubbleDurability parameter, and a jury-focused cheat console. No distinct critical bugs were filed; all work centered on feature delivery, balance tuning, and QA readiness. Business value realized: smoother exploration flow, deeper progression pacing, more sustainable monetization through gating and adjusted rewards, and reliable tooling for demonstrations. Technologies demonstrated: asset reorganization, level testing integration, data-driven balance changes across multiple commits, and in-game command tooling for demonstrations.

May 2025

18 Commits • 4 Features

May 1, 2025

Monthly performance summary for May 2025 (OVpk/DungeonCrawlerGrp2). Delivered new gameplay breadth, tightened economy balance, and stabilized project configuration, driving better player engagement and lower risk of release delays. Focused on capabilities that generate immediate business value: expanded exploration content, new enemy threat, upgraded rewards pipeline, and a more predictable in-game economy with clearer asset references. Maintenance work reduced risk of runtime issues and streamlined future iterations.

April 2025

15 Commits • 5 Features

Apr 1, 2025

April 2025 monthly summary for OVpk/DungeonCrawlerGrp2. Delivered a set of playable enemy archetypes, an initial playable scene scaffold for rapid iteration, and UI/scene management refinements to support ongoing gameplay development in DungeonCrawler. Focused on expanding combat variety, asset-driven configuration, and maintainable scene templates to accelerate QA and feature parity across levels.

Activity

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Quality Metrics

Correctness81.8%
Maintainability83.2%
Architecture81.4%
Performance77.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity C#Unity YAMLYAML

Technical Skills

Asset CreationAsset ManagementBug FixingData ConfigurationData ManagementEconomy DesignGame BalancingGame DesignGame DevelopmentIn-Game EconomyLevel DesignScene ManagementScriptingUI DevelopmentUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

OVpk/DungeonCrawlerGrp2

Apr 2025 Jun 2025
3 Months active

Languages Used

C#UnityUnity AssetUnity YAMLUnity C#YAML

Technical Skills

Asset CreationAsset ManagementBug FixingData ManagementGame DevelopmentLevel Design