
Contributed to OVpk/DungeonCrawlerGrp2 by developing and refining core gameplay systems, focusing on data-driven mechanics, scene organization, and UI polish. Built scalable candy data structures and effects in C# within Unity, enabling consistent power-up logic and future extensibility. Enhanced player experience through improved exploration visuals, shop clarity, and comprehensive UI updates, addressing layout, readability, and asset integration. Organized scenes and assets using Unity Editor and Git, supporting parallel development and maintainable workflows. Fixed gameplay and data integrity bugs, such as Malabar Protection and area naming, ensuring stability and traceability. Demonstrated strengths in asset management, game balancing, and version control.
June 2025 Monthly Summary – OVpk/DungeonCrawlerGrp2 Key features delivered: - Scene organization scaffolding: Adds meta files and folder structure under GDScene/Tomas to organize scenes, enabling scoped development and better project organization. Commit: 6919662344aef845ed5cfdff566aae4c062cbdc7 (scene perso). - Exploration visuals updates: Enhances exploration visuals with new room backgrounds and post-fight visuals; includes new background assets and corrections to ensure correct visuals after fights. Commits: ba3cff294d67415620ed9bb291ffdf5e35db7106 (TOUTES LES SALLES BACKGROUND); 2c131db57c1881cf3b71ceb4192fef5ee47822bc (Correction backgrounds explo). - Shop text and pack descriptions improvements: Updates shop and refill item descriptions to pluralize candy names and clarifies candy pack quantities and upgrade capacities for better in-game shop clarity. Commits: e2af3bea402d0e9100d92553b70ea2491bfde302 (Descriptions shop et refill malabar); 839d0038f9a8cad31933d2f3ccce2ac83bbdcc2e (Datas du Shop (desciptions)). - UI polish and layout overhaul: Broad UI polish across the DungeonCrawlerUnityProject, updating UI assets, positions, and visibility for money display, shop, pause menu, and victory screen. Commits: b4acc4d57be94d71d856f5e3178c12554a67da22; ffbb3d6e967f4d76361fa314e17c21e95933fc10; 197fbf30705bc72e500a88b644a6a97637377c41; 6198184eecbeb1c6474f4b287e32aa0bef81977f; 408f68efb36907a6aa4409213830d75106d7a709 (UI related). Major bugs fixed: - Visual consistency after fights: Corrections to ensure correct backgrounds post-fight, resolving inconsistencies in exploration visuals. Commits: ba3cff294d67415620ed9bb291ffdf5e35db7106; 2c131db57c1881cf3b71ceb4192fef5ee47822bc. - UI visibility and layout adjustments: Enhanced visibility and positioning for money display, shop, pause menu, and victory screen to prevent UI overlap and improve readability. Commits: 6198184eecbeb1c6474f4b287e32aa0bef81977f; 408f68efb36907a6aa4409213830d75106d7a709. Overall impact and accomplishments: - Improved developer productivity through clear scene organization, enabling safer parallel work streams on assets and scenes. - Enhanced player experience with refreshed exploration visuals and clearer shop/inventory information, contributing to higher retention and perceived value. - Higher UI usability and consistency across game flows (money, shop, pause, victory) reducing user friction in gameplay loops. Technologies/skills demonstrated: - Unity-based UI polish and layout management; asset integration and background corrections. - Git-based version control highlighting multi-commit improvements across features and UI. - Scene/asset organization practices enabling scoped development and easier onboarding for new contributors.
June 2025 Monthly Summary – OVpk/DungeonCrawlerGrp2 Key features delivered: - Scene organization scaffolding: Adds meta files and folder structure under GDScene/Tomas to organize scenes, enabling scoped development and better project organization. Commit: 6919662344aef845ed5cfdff566aae4c062cbdc7 (scene perso). - Exploration visuals updates: Enhances exploration visuals with new room backgrounds and post-fight visuals; includes new background assets and corrections to ensure correct visuals after fights. Commits: ba3cff294d67415620ed9bb291ffdf5e35db7106 (TOUTES LES SALLES BACKGROUND); 2c131db57c1881cf3b71ceb4192fef5ee47822bc (Correction backgrounds explo). - Shop text and pack descriptions improvements: Updates shop and refill item descriptions to pluralize candy names and clarifies candy pack quantities and upgrade capacities for better in-game shop clarity. Commits: e2af3bea402d0e9100d92553b70ea2491bfde302 (Descriptions shop et refill malabar); 839d0038f9a8cad31933d2f3ccce2ac83bbdcc2e (Datas du Shop (desciptions)). - UI polish and layout overhaul: Broad UI polish across the DungeonCrawlerUnityProject, updating UI assets, positions, and visibility for money display, shop, pause menu, and victory screen. Commits: b4acc4d57be94d71d856f5e3178c12554a67da22; ffbb3d6e967f4d76361fa314e17c21e95933fc10; 197fbf30705bc72e500a88b644a6a97637377c41; 6198184eecbeb1c6474f4b287e32aa0bef81977f; 408f68efb36907a6aa4409213830d75106d7a709 (UI related). Major bugs fixed: - Visual consistency after fights: Corrections to ensure correct backgrounds post-fight, resolving inconsistencies in exploration visuals. Commits: ba3cff294d67415620ed9bb291ffdf5e35db7106; 2c131db57c1881cf3b71ceb4192fef5ee47822bc. - UI visibility and layout adjustments: Enhanced visibility and positioning for money display, shop, pause menu, and victory screen to prevent UI overlap and improve readability. Commits: 6198184eecbeb1c6474f4b287e32aa0bef81977f; 408f68efb36907a6aa4409213830d75106d7a709. Overall impact and accomplishments: - Improved developer productivity through clear scene organization, enabling safer parallel work streams on assets and scenes. - Enhanced player experience with refreshed exploration visuals and clearer shop/inventory information, contributing to higher retention and perceived value. - Higher UI usability and consistency across game flows (money, shop, pause, victory) reducing user friction in gameplay loops. Technologies/skills demonstrated: - Unity-based UI polish and layout management; asset integration and background corrections. - Git-based version control highlighting multi-commit improvements across features and UI. - Scene/asset organization practices enabling scoped development and easier onboarding for new contributors.
Concise monthly summary for OVpk/DungeonCrawlerGrp2 (May 2025). Focused on delivering core gameplay improvements, expanding content, and improving code hygiene. Achieved notable features, major fixes, and data integrity improvements that drive game quality and maintainability.
Concise monthly summary for OVpk/DungeonCrawlerGrp2 (May 2025). Focused on delivering core gameplay improvements, expanding content, and improving code hygiene. Achieved notable features, major fixes, and data integrity improvements that drive game quality and maintainability.
April 2025 summary for OVpk/DungeonCrawlerGrp2 focused on data-driven candy mechanics, scene/UI polish, and stability. Core candy data structures and effects were added and wired across gameplay, providing a scalable foundation for future power-ups and balance. Scene and UI/assets updates improved readability and visual consistency, including fonts and fight scene descriptions, while Carambar-related changes and Scenes 7-8 expanded narrative and gameplay scenarios. Malabar Protection logic was fixed across multiple commits, enhancing stability and protection integrity. Overall, these efforts increased gameplay depth, improved user experience, and solidified the project’s foundation for rapid feature delivery and reliable reviews.
April 2025 summary for OVpk/DungeonCrawlerGrp2 focused on data-driven candy mechanics, scene/UI polish, and stability. Core candy data structures and effects were added and wired across gameplay, providing a scalable foundation for future power-ups and balance. Scene and UI/assets updates improved readability and visual consistency, including fonts and fight scene descriptions, while Carambar-related changes and Scenes 7-8 expanded narrative and gameplay scenarios. Malabar Protection logic was fixed across multiple commits, enhancing stability and protection integrity. Overall, these efforts increased gameplay depth, improved user experience, and solidified the project’s foundation for rapid feature delivery and reliable reviews.

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