EXCEEDS logo
Exceeds
SabataLunar

PROFILE

Sabatalunar

Worked on enhancing visual fidelity in the rh-hideout/pokeemerald-expansion repository by updating sprite palettes for the White Stripe Basculin Pokémon. Focused on asset integration and alignment with the game’s established art direction, the work involved graphics editing and sprite design to ensure consistent character presentation. The update was delivered through a single, well-documented commit, maintaining clear Git traceability and supporting maintainability. No major bug fixes were addressed during this period, as efforts centered on feature delivery and asset pipeline adherence. The contribution improved player experience by refining in-game visuals, utilizing plaintext asset management and established game development workflows throughout the process.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
76
Activity Months1

Work History

January 2026

1 Commits • 1 Features

Jan 1, 2026

Month: 2026-01 — Focused on visual fidelity improvements in rh-hideout/pokeemerald-expansion through asset updates. Delivered the White Stripe Basculin sprite palettes, enhancing character presentation and alignment with the game’s art direction. No major bug fixes were completed this month; maintenance centered on asset integration and Git traceability. The work contributes to an improved player experience and brand consistency, with assets integrated via the standard pipeline and documented by a precise commit.

Activity

Loading activity data...

Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

plaintext

Technical Skills

game developmentgraphics editingsprite design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

rh-hideout/pokeemerald-expansion

Jan 2026 Jan 2026
1 Month active

Languages Used

plaintext

Technical Skills

game developmentgraphics editingsprite design