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TimCarrot

PROFILE

Timcarrot

Contributed to the Prophecy-of-Ash repository by developing and integrating 3D art assets and workflows to enhance both quality assurance and gameplay content. Focused on Unreal Engine asset pipelines, this work included delivering QA-ready test scenes and decimated Ghoul assets to establish reproducible testing and asset validation. Subsequently, integrated a production-ready Ghoul enemy with refined texture maps and physics, and introduced prototype Ifrit and sword assets to accelerate combat prototyping. Applied skills in 3D asset integration, texture artistry, and asset management to improve visual fidelity, streamline asset delivery, and support cross-platform development, enabling faster iteration and more varied gameplay experiences.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
2
Lines of code
0
Activity Months2

Work History

July 2025

3 Commits • 1 Features

Jul 1, 2025

July 2025 — Delivered production-ready Ghoul enemy integration and early combat assets for Prophecy of Ash, enabling immediate in-game use and faster iteration. Key outcomes include: (1) Game-ready Ghoul_Enemy asset integrated (model, physics, textures); (2) Ghoul texture maps refined for higher fidelity across platforms; (3) Prototype Ifrit and sword assets added to accelerate future combat content; (4) Hip muscle rigging fixed for Ghoul animation stability. Commits: 46c6426802f3bbfa167480307d29bb1dd427ed20, 75fe53584e5c29a15ad635ecde30583be6e14dd0, 6a8474c06e6727b5d5c668fe5126fb5362f0a299. All changes pushed to maximoh-mmo/Prophecy-of-Ash, improving asset pipeline and reducing time-to-delivery. Business value: improved visuals, faster prototyping, and more varied gameplay experiences.

May 2025

3 Commits • 1 Features

May 1, 2025

In May 2025, Prophecy of Ash advanced QA readiness and asset pipeline by delivering targeted testing assets and establishing a reproducible QA workflow. Key outcomes center on asset readiness for QA, improved test coverage, and traceability for ongoing development.

Activity

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Quality Metrics

Correctness70.0%
Maintainability70.0%
Architecture70.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine Asset

Technical Skills

3D Art3D Asset IntegrationAsset ManagementGame DevelopmentTexture Artist

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

maximoh-mmo/Prophecy-of-Ash

May 2025 Jul 2025
2 Months active

Languages Used

Unreal Engine Asset

Technical Skills

3D Art3D Asset IntegrationAsset ManagementGame DevelopmentTexture Artist