
Worked on maximoh-mmo/Prophecy-of-Ash, delivering a centralized FMOD Studio audio integration that automated the audio pipeline and decoupled sound design from core game logic. Developed scripts in JavaScript and CSV to batch-create FMOD events, streamlining asset management and enabling rapid iteration. Established an event-driven audio layer and organized sound banks, improving both production efficiency and audio fidelity. Integrated FMOD Studio project files and formalized asset banks to support scalable sound design and collaboration across teams. The work focused on audio engineering, scripting, and FMOD integration, resulting in a maintainable, automated workflow that reduced manual setup and improved consistency across builds.
July 2025 monthly summary for maximoh-mmo/Prophecy-of-Ash: Delivered a consolidated FMOD audio system and organized sound banks to improve fidelity and production efficiency. Implemented an event-driven audio layer and formalized asset banks for scalable sound design. Key commits anchor the work: b4f8f40508e374eddc85706101e9639f10fa9c05 (FMOD Events created) and 32f22fe49cc245120af2dc0fae08b596a125b9cb (Major Sound Update - Events + Functions + Banks).
July 2025 monthly summary for maximoh-mmo/Prophecy-of-Ash: Delivered a consolidated FMOD audio system and organized sound banks to improve fidelity and production efficiency. Implemented an event-driven audio layer and formalized asset banks for scalable sound design. Key commits anchor the work: b4f8f40508e374eddc85706101e9639f10fa9c05 (FMOD Events created) and 32f22fe49cc245120af2dc0fae08b596a125b9cb (Major Sound Update - Events + Functions + Banks).
In May 2025, delivered FMOD Studio Audio Integration for maximoh-mmo/Prophecy-of-Ash, enabling a centralized and automated audio pipeline. Added FMOD Studio integration with audio assets, event configurations, and test audio (footsteps, music, ambience), and introduced a script to batch-create FMOD events from a CSV file. Included FMOD Studio project files to streamline collaboration between design, audio, and engineering.
In May 2025, delivered FMOD Studio Audio Integration for maximoh-mmo/Prophecy-of-Ash, enabling a centralized and automated audio pipeline. Added FMOD Studio integration with audio assets, event configurations, and test audio (footsteps, music, ambience), and introduced a script to batch-create FMOD events from a CSV file. Included FMOD Studio project files to streamline collaboration between design, audio, and engineering.

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