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Johannes Renner

PROFILE

Johannes Renner

Johannes Renner developed and integrated a centralized FMOD Studio audio system for the maximoh-mmo/Prophecy-of-Ash repository, focusing on scalable sound design and efficient production workflows. He implemented automated audio pipelines using JavaScript scripting and CSV-driven batch event creation, which streamlined the addition and configuration of audio assets such as footsteps, music, and ambience. By decoupling audio design from core game logic and organizing sound banks, Johannes improved iteration speed and audio fidelity. His work formalized asset management and documentation, enabling better collaboration across design and engineering teams while reducing manual setup and the potential for human error in audio integration.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
2
Lines of code
7,657
Activity Months2

Work History

July 2025

2 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for maximoh-mmo/Prophecy-of-Ash: Delivered a consolidated FMOD audio system and organized sound banks to improve fidelity and production efficiency. Implemented an event-driven audio layer and formalized asset banks for scalable sound design. Key commits anchor the work: b4f8f40508e374eddc85706101e9639f10fa9c05 (FMOD Events created) and 32f22fe49cc245120af2dc0fae08b596a125b9cb (Major Sound Update - Events + Functions + Banks).

May 2025

1 Commits • 1 Features

May 1, 2025

In May 2025, delivered FMOD Studio Audio Integration for maximoh-mmo/Prophecy-of-Ash, enabling a centralized and automated audio pipeline. Added FMOD Studio integration with audio assets, event configurations, and test audio (footsteps, music, ambience), and introduced a script to batch-create FMOD events from a CSV file. Included FMOD Studio project files to streamline collaboration between design, audio, and engineering.

Activity

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Quality Metrics

Correctness93.4%
Maintainability93.4%
Architecture93.4%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryCSVJavaScriptXML

Technical Skills

Audio EngineeringAudio IntegrationFMODFMOD IntegrationFMOD StudioGame DevelopmentScriptingSound Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

maximoh-mmo/Prophecy-of-Ash

May 2025 Jul 2025
2 Months active

Languages Used

JavaScriptXMLBinaryCSV

Technical Skills

Audio IntegrationFMOD StudioGame DevelopmentSound DesignAudio EngineeringFMOD

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