
Antonia Stoll contributed to the maximoh-mmo/Prophecy-of-Ash repository by building and integrating a range of 3D assets, including environment props such as oil lamps, candlesticks, books, and a high-poly wagon model. She focused on Unreal Engine asset management, using 3D modeling and texturing to deliver polished in-game visuals while maintaining a streamlined asset pipeline. Her work involved material creation and assignment, ensuring visual fidelity and consistency across scenes. By validating asset integration within the testing workflow and leveraging Git for version control, Antonia enabled faster iteration cycles and improved maintainability, supporting both current development and future content expansion.
Month: 2025-05 — Focused on expanding and validating the art asset library within Prophecy of Ash, delivering a dedicated testing scene and a set of new assets to support gameplay visuals and QA readiness. No major bug fixes reported this month; primary work centered on feature delivery and asset pipeline improvements that enable faster iteration and release readiness.
Month: 2025-05 — Focused on expanding and validating the art asset library within Prophecy of Ash, delivering a dedicated testing scene and a set of new assets to support gameplay visuals and QA readiness. No major bug fixes reported this month; primary work centered on feature delivery and asset pipeline improvements that enable faster iteration and release readiness.

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