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DragonCryXY

PROFILE

Dragoncryxy

Antonia Stoll contributed to the maximoh-mmo/Prophecy-of-Ash repository by building and integrating a range of 3D assets, including environment props such as oil lamps, candlesticks, books, and a high-poly wagon model. She focused on Unreal Engine asset management, using 3D modeling and texturing to deliver polished in-game visuals while maintaining a streamlined asset pipeline. Her work involved material creation and assignment, ensuring visual fidelity and consistency across scenes. By validating asset integration within the testing workflow and leveraging Git for version control, Antonia enabled faster iteration cycles and improved maintainability, supporting both current development and future content expansion.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
0
Activity Months1

Work History

May 2025

2 Commits • 1 Features

May 1, 2025

Month: 2025-05 — Focused on expanding and validating the art asset library within Prophecy of Ash, delivering a dedicated testing scene and a set of new assets to support gameplay visuals and QA readiness. No major bug fixes reported this month; primary work centered on feature delivery and asset pipeline improvements that enable faster iteration and release readiness.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine Asset

Technical Skills

3D Asset IntegrationContent ManagementGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

maximoh-mmo/Prophecy-of-Ash

May 2025 May 2025
1 Month active

Languages Used

Unreal Engine Asset

Technical Skills

3D Asset IntegrationContent ManagementGame Development