EXCEEDS logo
Exceeds
Zarbony

PROFILE

Zarbony

Contributed to the Prophecy-of-Ash repository by delivering six features over three months, focusing on UI/UX, gameplay systems, and player experience. Developed a cohesive HUD and menu system using Unreal Engine, Blueprint scripting, and C++, integrating character stats, input mapping, and scalable UI frameworks. Implemented a data-driven dialogue system supporting NPC interactions and quest progression, while establishing core gameplay loops and asset pipelines. Added a Compass Bar UI to enhance player navigation, utilizing UMG and custom materials. Maintained clean version control practices and commit hygiene throughout. The work emphasized modular design, asset management, and robust technical architecture without introducing bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

22Total
Bugs
0
Commits
22
Features
6
Lines of code
454
Activity Months3

Work History

July 2025

3 Commits • 1 Features

Jul 1, 2025

Monthly summary for 2025-07: Delivered the Compass Bar UI feature for Prophecy-of-Ash with initial assets, UI integration, and HUD support to provide a navigational aid to players. Known limitation: Compass rotation with the camera is not implemented yet. Impact: improves player orientation and exploration, supports onboarding, and reduces time to locate objectives. Next steps include implementing camera-aligned rotation, refining visuals, and expanding cartography tools. Technologies/skills demonstrated: Unreal Engine UI (UMG), Blueprint widgets, Materials/Textures, HUD integration, asset pipeline, and version-control hygiene.

May 2025

14 Commits • 4 Features

May 1, 2025

Monthly summary for 2025-05 focusing on the Prophecy-of-Ash repo. Highlights include Pause Menu System UI/input enhancements and a bug fix; Dialogue System Overhaul with data-driven architecture; Core Gameplay and Quest System foundation; FMOD plugin updates. Emphasizes business value, user experience improvements, and robust technical architecture.

April 2025

5 Commits • 1 Features

Apr 1, 2025

April 2025 — Prophecy-of-Ash UI/UX overhaul: Delivered a cohesive UI refresh across the HUD and core menus, integrated a UI framework, and refined input mappings. Implemented a HUD with character stats and player data, Start/Main/Pause menus, new UI assets, and an ExitGame button. Input mappings were aligned with standard keyboard controls (Pause mapped to Escape). This update establishes a scalable foundation for richer options, settings, and analytics-driven features, improving onboarding, navigation, and player retention.

Activity

Loading activity data...

Quality Metrics

Correctness74.6%
Maintainability74.6%
Architecture71.8%
Performance67.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryBlueprintC++Unreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine Binary AssetsUnreal Engine BlueprintsUnrealScript

Technical Skills

Ability SystemAnimation EngineeringAsset IntegrationAsset ManagementBlueprint ScriptingBuild ManagementC++Character ControllerCharacter RiggingData-Driven DesignDebuggingDialogue System ImplementationGame DevelopmentHUD DevelopmentInput Mapping

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

maximoh-mmo/Prophecy-of-Ash

Apr 2025 Jul 2025
3 Months active

Languages Used

C++Unreal EngineUnreal Engine AssetsUnrealScriptBinaryBlueprintUnreal Engine AssetUnreal Engine Binary Assets

Technical Skills

Asset IntegrationAsset ManagementGame DevelopmentHUD DevelopmentInput MappingLevel Design