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Rose Perthuisot

PROFILE

Rose Perthuisot

Romain Perthuisot contributed to the OReynoud/Forage-and-brew repository by expanding and refining 3D environments over a three-month period, focusing on asset integration and scene management in Unity. He developed new in-game furniture and props using C# and FBX formats, enhancing the asset library with items such as armoires, cauldrons, and workbenches. Romain standardized asset metadata and naming conventions, improved scene layouts, and established a scalable pipeline for future content. His work enabled faster iteration cycles, improved visual fidelity, and ensured maintainability by aligning asset organization with game design requirements, supporting both QA processes and cross-functional collaboration with art teams.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

14Total
Bugs
0
Commits
14
Features
4
Lines of code
9,198
Activity Months3

Work History

January 2025

1 Commits • 1 Features

Jan 1, 2025

Month: 2025-01 — Key delivery: Asset Library Expansion for OReynoud/Forage-and-brew, adding in-game furniture and props with new asset files (.assbin and .fbx) for armoire, cauldron, crate, workbench, refrigerator, and mirror. Implemented and committed as bb5d260a32920909c44530ddf37a03b26bd266cf (message: 'kk'). This expands environmental assets, enables richer scenes, and accelerates iteration. No critical bugs were reported this month. Overall impact: improved art alignment with game design, enhanced player immersion, and a scalable asset library foundation for future content. Technologies demonstrated: asset pipelines and formats (.assbin, .fbx), Git version control, asset organization, and cross-functional collaboration with art/level teams.

December 2024

9 Commits • 2 Features

Dec 1, 2024

December 2024 performance for OReynoud/Forage-and-brew focused on stabilizing and expanding environment setup and asset deployment. Delivered a RositaTEST environment and upgraded the cauldron asset to ensure correct integration within the new scene, alongside comprehensive interior asset integration and scene refinements to improve deployment consistency and visual fidelity. Implemented targeted fixes to reduce scene build fragility and improve test reliability, enabling faster iteration cycles and QA feedback.

November 2024

4 Commits • 1 Features

Nov 1, 2024

Month: 2024-11 — OReynoud/Forage-and-brew: Focused on expanding and refining the SC_Rosita scene by integrating new 3D assets, refining layout, and tightening asset metadata. The work enhances visual fidelity, interactivity, and maintainability, setting the stage for QA and future iterations. Business value includes richer user experience, faster iteration cycles, and clearer asset ownership across the pipeline.

Activity

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Quality Metrics

Correctness85.8%
Maintainability85.8%
Architecture81.4%
Performance82.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryC#FBXUnityUnity AssetUnity PrefabYAML

Technical Skills

3D Asset Integration3D ModelingAsset IntegrationAsset ManagementAsset PlacementGame DevelopmentLevel DesignScene CompositionScene EditingScene ManagementScene SetupUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

OReynoud/Forage-and-brew

Nov 2024 Jan 2025
3 Months active

Languages Used

UnityUnity AssetC#FBXUnity PrefabYAMLBinary

Technical Skills

3D Asset Integration3D ModelingAsset IntegrationGame DevelopmentScene CompositionScene Management

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