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UncSald

PROFILE

Uncsald

Worked on the FarmasiaVR/farmasia-vr repository, delivering core VR lab simulation features and infrastructure over five months. Developed interactive 3D environments and XR-enabled workflows, centralizing logic for liquid handling and plate management using C# and Unity. Enhanced reliability through event-driven architecture, robust validation, and performance optimizations, while expanding UI and localization for training and certification flows. Integrated backend APIs for certificate submission and modernized input handling. Authored technical documentation to clarify new architectural patterns and onboarding processes. Demonstrated strengths in 3D modeling, prefab management, and technical writing, consistently improving maintainability, user experience, and developer productivity across the project.

Overall Statistics

Feature vs Bugs

68%Features

Repository Contributions

140Total
Bugs
24
Commits
140
Features
52
Lines of code
1,519,798
Activity Months5

Work History

May 2025

5 Commits • 1 Features

May 1, 2025

May 2025 — FarmasiaVR/farmasia-vr: Documentation-driven month focused on enabling the new architecture with clear, actionable guidance. Key deliverables include (1) Popup and Task Setup Documentation for the New Architecture: instructions for creating and invoking popups via PopupManager and setting up tasks and task flows (scene managers, task managers, task lists) with PCM notifications guidance; designed to avoid overly long scene manager scripts. Commits: e73134c01266dd4b7acbf699b139a291ec79a7cb; b17054b39d334accc0948f973a344507ccf29fda. (2) Documentation Navigation and Architecture Cross-Linking: fixes to internal doc references, corrected internal link paths, clarifying old vs new architecture coverage, and improving navigability across architecture docs. Commits: 8b6aed6f9572becc1da2df2f8e3a3f0039845c8d; 6e2026680b8f3613865d7d4bd87a0bf12606d951; 07c3b3f5142835bf3f910fb8b964f3c007cab20f. Overall impact: strengthens onboarding, reduces friction for developers integrating with the new architecture, and improves maintainability of project docs. Technologies/skills demonstrated: technical documentation excellence, architecture literacy, cross-linking strategy, PCM notification workflows, and adherence to version-control best practices.

April 2025

72 Commits • 25 Features

Apr 1, 2025

April 2025 focused on delivering core lab-training features, strengthening workflow reliability, and accelerating the certificate and submission experience with localization and server-side integration. Key features were delivered across Pipette Tutorial enhancements, plate/basket workflow improvements, and a broader UI/server integration stack to support certificate workflows. The work also modernized input handling and improved localization, contributing to a more scalable training platform and a more efficient, compliant submission process.

March 2025

45 Commits • 23 Features

Mar 1, 2025

March 2025 focused on strengthening the Farmasia VR lab simulator’s reliability, maintainability, and business value. Key work included centralizing mixing logic with a Mixing Manager, expanding lab interaction surfaces, and enabling end-to-end liquid handling workflows, while implementing Unity events to decouple components. Performance and stability improvements were applied to movement calculations, physics, and UI displays, reducing runtime issues and improving user experience across scenes.

February 2025

17 Commits • 2 Features

Feb 1, 2025

February 2025—FarmasiaVR/farmasia-vr monthly summary: focused on delivering core experimental capabilities, strengthening safety and accuracy in liquid handling, and cleaning up assets for performance and maintainability. Key features delivered: - SennaPowder Core: added SennaPowder material asset, SennaTube prefab, enum integration, and cabinet integration; renamed test tube to sennaTube and set default liquid amount to 1000 (1ml). - Liquid Handling and Safety Enhancements: introduced onLiquidExchange event; strengthened validation to prevent SennaPowder contamination in control tubes; added senna powder checker across all test tubes; enabled mixing across liquids; refined error handling and collider accuracy in liquid simulations. Major bugs fixed: - Kinematic State Robustness: guarded disableKinematic() to avoid null reference when target Rigidbody is unavailable, reducing console errors. - Cleanup: removed unused PassTrough cabinet assets to reduce scene complexity and improve performance. Overall impact and accomplishments: - Increased reliability and safety of lab simulations, reducing runtime errors and contamination risks. - Improved simulation fidelity through better validation, collision accuracy, and material management. - Streamlined scene and asset management, enabling faster iteration and lower runtime cost. Technologies/skills demonstrated: - Unity events, prefab and material management, and enum integration. - Validation logic, error handling, and contamination checks. - Physics/collider tuning and performance-oriented cleanup. - Code organization and maintainability improvements.

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary for FarmasiaVR/farmasia-vr focusing on XR-enabled feature delivery and its business value. The work centers on adding a pass-through cabinet integrated into the wall with XR support and a new prefab variant, improving realism and interactivity in VR environments.

Activity

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Quality Metrics

Correctness84.8%
Maintainability85.4%
Architecture80.0%
Performance80.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Git AttributesJSONMarkdownUnityUnity AssetUnity C#Unity PrefabUnity SceneUnity Scene Data

Technical Skills

3D Art3D Environment Design3D Graphics3D Modeling3D Scene SetupAPI IntegrationAsset ManagementBackend DevelopmentBackend IntegrationC#C# ScriptingCode CleanupCode RefactoringCollision DetectionColor Theory

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

FarmasiaVR/farmasia-vr

Jan 2025 May 2025
5 Months active

Languages Used

C#YAMLUnityUnity PrefabUnity SceneUnity ShaderLabUnity C#Unity Scene Data

Technical Skills

3D ModelingOpenXRPrefab EngineeringUnityXR Development3D Graphics