EXCEEDS logo
Exceeds
Matias Ilola

PROFILE

Matias Ilola

Contributed to FarmasiaVR/farmasia-vr by developing core training features and enhancing multilingual localization, UI reliability, and XR lab interactions. Leveraged Unity, C#, and the XR Interaction Toolkit to implement guided workflows, robust item-handling, and continuous object spawning, while refining scene management and prefab integration. Improved user experience by introducing automatic cleaning logic, enforcing task order, and stabilizing notifications and tutorials. Enhanced accessibility and data quality through expanded localization in English, Finnish, and Swedish, and by refining user feedback mechanisms. The work reduced user friction, streamlined training cycles, and ensured more accurate task tracking within a complex VR training environment.

Overall Statistics

Feature vs Bugs

73%Features

Repository Contributions

33Total
Bugs
4
Commits
33
Features
11
Lines of code
11,440
Activity Months3

Work History

April 2025

15 Commits • 5 Features

Apr 1, 2025

April 2025 performance summary for FarmasiaVR/farmasia-vr focused on delivering core training features, advancing localization and UX, and stabilizing in-app messaging and tutorials to boost user adoption and operational efficiency. Key work centered on XR lab interactions, guided workflows, and reliable notifications, with a strong emphasis on business value: faster training cycles, fewer user errors, and higher quality data from the Colony Counting task flow.

March 2025

11 Commits • 4 Features

Mar 1, 2025

Monthly summary for 2025-03: Delivered key features in Farmasia VR and strengthened UI reliability and localization. Key outcomes included: 1) Move Items to Table UI feature with localization, prefab/script/scene integration and completion gating; 2) Added cabinet items to scene (plate lids, phosphate buffer cap) with state updates; 3) UI improvements removing maximum row limit in writing to prevent errors and streamline typing; 4) Enforced single-line input for test tubes to improve data integrity; 5) Localization improvements across Plate Count Method, Mixing, and user feedback with EN/FI/SV support, enabling more accurate messaging in multiple languages and easier future task/localization work. These changes reduced user friction, improved task flow, and demonstrated skills in Unity UI/UX, localization engineering, and code organization.

February 2025

7 Commits • 2 Features

Feb 1, 2025

February 2025 monthly summary for FarmasiaVR/farmasia-vr: Focused on delivering multilingual localization, robust item-handling, and improved user feedback. Implemented broad localization coverage and UI messaging changes, along with previews for in-game events. Strengthened task-logic to prevent premature completion when dirty items are present, and introduced automatic cleaning of dirty items upon insertion to improve reliability and UX. These efforts enhanced business value by reducing user confusion, improving data quality for task tracking, and delivering a more accessible player experience.

Activity

Loading activity data...

Quality Metrics

Correctness85.4%
Maintainability85.4%
Architecture78.2%
Performance80.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetYAML

Technical Skills

3D Environment DesignAsset ManagementC#C# ScriptingCoroutinesGame DevelopmentInternationalizationLocalizationPrefab CreationScene ManagementScriptingText EditingUI DevelopmentUnityUnity Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

FarmasiaVR/farmasia-vr

Feb 2025 Apr 2025
3 Months active

Languages Used

C#UnityYAMLUnity Asset

Technical Skills

C#C# ScriptingGame DevelopmentInternationalizationLocalizationScripting