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PROFILE

Trollroll2

Patrik Backman contributed to the FarmasiaVR/farmasia-vr repository by developing and optimizing VR simulation features over a three-month period. He enhanced VR interaction realism and reliability, implemented cross-scene FPS tracking, and improved tube shaking accuracy through multi-axis movement integration. Patrik streamlined asset management by removing obsolete animation logic and unused assets, reducing scene complexity and memory usage. He addressed performance bottlenecks with occlusion culling updates, GPU instancing, and particle budget tuning, resulting in smoother rendering and lower GPU load. His work involved Unity, C#, and ShaderLab, demonstrating depth in 3D graphics, VR development, and performance optimization within a collaborative version-controlled environment.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

25Total
Bugs
2
Commits
25
Features
6
Lines of code
40,268
Activity Months3

Work History

April 2025

17 Commits • 3 Features

Apr 1, 2025

April 2025 monthly summary for FarmasiaVR/farmasia-vr. Implemented cross-scene performance visibility, stability and editor optimizations, delivering measurable business value through enhanced user experience in VR workflows and improved rendering efficiency across scenes.

March 2025

5 Commits • 2 Features

Mar 1, 2025

March 2025 monthly summary for FarmasiaVR/farmasia-vr. Key outcomes include delivered VR Interaction and Visualization Improvements, and Tube Shaking Accuracy enhancements, along with a stability fix for the Hint Box. Impact includes improved VR realism and interaction reliability, more accurate simulation of tube mixing, and reduced crash/QA overhead. Technologies demonstrated include Unity 3D VR development, hitbox/collider tuning, and multi-axis movement integration for physics-based simulations. Commit traceability is preserved in the following changes: VR Improvements (38c413ce2082199434ca458842810ac7d666cc11 - Increases tubes stand hitbox; 3897a68a0d20a9557273bf30ca29990c893e2e08 - Increased size of laminar flow cabinet); Hint Box Stability Fix (e2bc68c28067768e82b275b23c544de243fc76e7 - Removed error when opening hintbox); Tube Shaking Accuracy (1495e05a268f4be16ddd9abf01aafb84d20f0b49 - Added x-axis to tube shaking; 1058a115fbd0f5e0b4f5753a74c14ac21b40c840 - Added z-axis to tube shaking).

February 2025

3 Commits • 1 Features

Feb 1, 2025

February 2025 focused targeted asset cleanup in FarmasiaVR/farmasia-vr to streamline sterile workflows and improve runtime performance. Delivered a leaner scene by removing obsolete sterile-related animation logic and unused assets, while preserving current functionality. Changes reduce interaction complexity, lower memory footprint, and simplify future maintenance. Technologies showcased include Unity asset management and C# scripting, with diligent version-control discipline across commits.

Activity

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Quality Metrics

Correctness87.2%
Maintainability88.8%
Architecture80.8%
Performance84.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Scene DataUnity ShaderLabUnity YAMLYAML

Technical Skills

3D Graphics3D Modeling3D Rendering3D Rendering OptimizationGame DevelopmentOcclusion CullingOptimizationPerformance OptimizationPerformance TuningPrefab CreationScriptingUI DevelopmentUnit TestingUnityUnity Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

FarmasiaVR/farmasia-vr

Feb 2025 Apr 2025
3 Months active

Languages Used

C#UnityUnity AssetUnity Scene DataUnity ShaderLabUnity YAMLYAML

Technical Skills

3D ModelingGame DevelopmentUnityUnity EngineVersion ControlUnit Testing

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