
Worked on the CombatExtended-Continued/CombatExtended repository, focusing on improving user interface clarity and historical accuracy within the game’s modding framework. Delivered a targeted data patch using XML to correct the label for VFEC_Shield_Heavy_CE, updating it from "kite shield" to "tower shield" to better align with the item’s description and historical context. This change involved updating ThingDefs_Shields.xml to ensure consistency between UI elements and underlying data definitions. The work enhanced quality assurance and localization readiness by providing a precise, auditable fix. Demonstrated skills in game development and modding, with attention to detail in data-driven UI improvements.
Month: 2025-03 - Summary focusing on the CombatExtended repo. Delivered a non-functional data patch to fix UI label accuracy for shield items, improving UX clarity and historical consistency. The change updates the VFEC_Shield_Heavy_CE label from 'kite shield' to 'tower shield' and aligns the UI with the item description and historical context. The patch is tracked in a single commit and accompanied by a data definition update to ensure consistency across definitions.
Month: 2025-03 - Summary focusing on the CombatExtended repo. Delivered a non-functional data patch to fix UI label accuracy for shield items, improving UX clarity and historical consistency. The change updates the VFEC_Shield_Heavy_CE label from 'kite shield' to 'tower shield' and aligns the UI with the item description and historical context. The patch is tracked in a single commit and accompanied by a data definition update to ensure consistency across definitions.

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