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Aidan M.

PROFILE

Aidan M.

Aidan McMurry developed core gameplay systems and user interfaces for the PaintTheWorld and SharkTrivia repositories, focusing on inventory, shop, and dialogue mechanics. He implemented features such as a data-driven inventory system, shop scene with interactive item stands, and a unified dialogue system, using C# scripting and Unity’s component-based architecture. His work included UI/UX design, animation, and scene management to enhance player interaction and streamline in-game economies. By integrating event-driven item handling and persistent inventory across scenes, Aidan improved maintainability and player experience. The engineering demonstrated depth through robust debugging tools, scalable systems, and iterative improvements to gameplay flow and reliability.

Overall Statistics

Feature vs Bugs

90%Features

Repository Contributions

113Total
Bugs
5
Commits
113
Features
43
Lines of code
194,322
Activity Months6

Work History

February 2026

7 Commits • 3 Features

Feb 1, 2026

February 2026 summary for EricWRogers/PaintTheWorld focusing on shop experience, pawn shop workflow, and kiosk-driven interactions. Delivered core features with UI polish, reliable item swap, and kiosk navigation, backed by stable scene visuals and improved usability. The work laid groundwork for enhanced player engagement and monetization opportunities through a polished shop interface and robust interaction patterns.

January 2026

4 Commits • 2 Features

Jan 1, 2026

January 2026 (2026-01) performance summary for EricWRogers/PaintTheWorld. Delivered foundational shop features to drive immersion and in-game economy. Implemented a physical shop scene with interactive environment, materials, objects, and world prompts to guide gameplay flow. Developed the Shop Item Stand UI and a ShopManager to handle item presentation, purchasing, rerolls, and price multipliers. These deliverables establish a core storefront experience, enabling player engagement and monetization opportunities. No critical bugs reported this month; minor polish tasks to be addressed in subsequent sprints. Technologies showcased include gameplay scripting, UI/UX design for in-game shop, scene composition and environment setup, asset management, and robust version control.

December 2025

7 Commits • 2 Features

Dec 1, 2025

December 2025: SharkTrivia delivered core UX improvements and visual polish to enhance player engagement and reliability of NPC interactions. The team consolidated the NPC Dialogue and Interaction System with proximity-based dialogue, auto-progression, and UI prompts, and completed substantial UI/Animation enhancements for the title screen and main menu. Resolved critical backstage dialogue issues and NPC prompt bugs, leading to smoother gameplay interactions and clearer feedback.

November 2025

14 Commits • 6 Features

Nov 1, 2025

Summary for 2025-11: Focused on delivering gameplay polish and system stability across SharkTrivia and PaintTheWorld, driving user engagement and maintainability. Key features delivered include enhanced dialogue flow and UI improvements in SharkTrivia, and dynamic visual feedback plus new items in PaintTheWorld. Major bugs fixed in dialogue and UI flow reduced soft-locks and prevented loading issues, contributing to smoother player experiences. The combined effort resulted in clearer code paths, faster iteration, and tangible business value through improved retention and monetization potential via polished player journeys.

October 2025

46 Commits • 21 Features

Oct 1, 2025

October 2025 performance summary for PaintTheWorld and SharkTrivia. Delivered data-driven inventory and shop capabilities, refactored UI flows, and enriched gameplay mechanics across two projects. Focused on business value by enabling scalable item data management, robust in-game economy support, and improved player experiences through UI/UX refinements and reliable systems.

September 2025

35 Commits • 9 Features

Sep 1, 2025

Sep 2025 delivered high-impact features across SharkTrivia and PaintTheWorld, focusing on unified UX for dialogues, inventory/shop systems, UI testing and gameplay prototypes, plus critical bug fixes and testing infrastructure. The month strengthened core loops, cross-scene continuity, and QA readiness, enabling faster iteration and better player engagement.

Activity

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Quality Metrics

Correctness84.8%
Maintainability82.4%
Architecture80.2%
Performance78.6%
AI Usage21.2%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabUnity SceneUnity Scene Description LanguageUnity YAMLUnityScriptYAML

Technical Skills

2D Movement3D modelingAnimationAsset ManagementBug FixingC#C# ScriptingC# programmingC# scriptingComponent-Based ArchitectureCoroutineDebuggingDebugging ToolsDialogue SystemDialogue System Development

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

EricWRogers/PaintTheWorld

Sep 2025 Feb 2026
5 Months active

Languages Used

C#UnityUnity AssetUnity SceneUnity Scene Description LanguageUnity YAMLUnityScriptYAML

Technical Skills

Asset ManagementC#C# ScriptingDebuggingDebugging ToolsEvent Handling

EricWRogers/SharkTrivia

Sep 2025 Dec 2025
4 Months active

Languages Used

C#UnityUnity AssetUnityScriptYAML

Technical Skills

2D MovementAsset ManagementBug FixingDialogue SystemDialogue System DevelopmentGame Development

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