
Alex Lefort-Gelu contributed to the OVpk/DungeonCrawlerGrp2 repository by developing features that enhanced both the visual and functional aspects of the game. Over two months, Alex delivered an environment test scene and overhauled character and enemy animations, consolidating animation controllers and refining state transitions to improve gameplay responsiveness. Using Unity and C#, Alex established asset pipelines and folder structures that streamlined asset integration and management, supporting efficient collaboration between art and development teams. The work focused on scene setup, animation fidelity, and exploration asset delivery, resulting in improved QA cycles, consistent user experience, and a scalable foundation for future feature growth.

June 2025 — Monthly summary for OVpk/DungeonCrawlerGrp2. Focused on delivering visual enhancements for exploration and improving asset management to support faster iteration and a consistent user experience.
June 2025 — Monthly summary for OVpk/DungeonCrawlerGrp2. Focused on delivering visual enhancements for exploration and improving asset management to support faster iteration and a consistent user experience.
April 2025 — OVpk/DungeonCrawlerGrp2: Delivered targeted feature work focused on environment validation and animation fidelity to accelerate QA cycles and improve gameplay polish.
April 2025 — OVpk/DungeonCrawlerGrp2: Delivered targeted feature work focused on environment validation and animation fidelity to accelerate QA cycles and improve gameplay polish.
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