
Over two months, Clément Coste developed and refined a Cat Animation System for the OReynoud/Forage-and-brew repository, focusing on both feature depth and maintainability. He integrated new 3D assets and implemented a robust animation pipeline in Unity using C# and YAML, aligning multiple character actions such as idle, walk, grind, and crush. Coste overhauled the animation system to support expanded behaviors, improved animation curves, and precise asset management, including the removal of legacy controllers and unused files. His work established a repeatable workflow for asset import and scene integration, streamlining future iterations and enhancing the reliability of character animation delivery.

January 2025: Key enhancements to the cat animation system and asset hygiene. Delivered a comprehensive overhaul of the cat animation system with an expanded set of actions (refined walk/run; blow, pick, reap, scrape, blink) and updated animation curves and assets. These updates provide richer character behavior, improved visual fidelity, and more engaging player feedback. In parallel, cleaned the asset library by removing unused animations (A_Cat_Walk_v2/v3 and related metadata), reducing clutter and lowering the risk of incorrect assets entering builds. The work includes precise tail animation corrections during the pick sequence to ensure faithful motion. Overall, this set of changes strengthens the animation pipeline, accelerates future iterations, and enhances the end-user experience.
January 2025: Key enhancements to the cat animation system and asset hygiene. Delivered a comprehensive overhaul of the cat animation system with an expanded set of actions (refined walk/run; blow, pick, reap, scrape, blink) and updated animation curves and assets. These updates provide richer character behavior, improved visual fidelity, and more engaging player feedback. In parallel, cleaned the asset library by removing unused animations (A_Cat_Walk_v2/v3 and related metadata), reducing clutter and lowering the risk of incorrect assets entering builds. The work includes precise tail animation corrections during the pick sequence to ensure faithful motion. Overall, this set of changes strengthens the animation pipeline, accelerates future iterations, and enhances the end-user experience.
December 2024 (OReynoud/Forage-and-brew): Focused on delivering a cohesive Cat Animation System and asset integration to enable a polished, testable character experience and to streamline the animation pipeline for future features. Work centered on integrating SK_Cat_01 assets, aligning idle/walk/grind/chop/crush animations, and removing legacy controllers to reduce maintenance overhead. The work prepared the ground for QA validation and smoother art-to-engine handoffs.
December 2024 (OReynoud/Forage-and-brew): Focused on delivering a cohesive Cat Animation System and asset integration to enable a polished, testable character experience and to streamline the animation pipeline for future features. Work centered on integrating SK_Cat_01 assets, aligning idle/walk/grind/chop/crush animations, and removing legacy controllers to reduce maintenance overhead. The work prepared the ground for QA validation and smoother art-to-engine handoffs.
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