
During April 2025, Victor Thibault developed a unified player animation system for the GroupeRadio4 repository, focusing on consolidating attack, hit, scan around, and overcharged animations within a centralized asset pipeline. Using Unity and leveraging animation and asset management skills, Victor created and configured a dedicated Test Augustin scene, including camera setup, to streamline testing and validation. The work involved integrating multiple animation states and standardizing their handling through Unity YAML, which improved asset quality and iteration speed. This engineering effort stabilized animation assets and established a robust foundation for quality assurance, supporting more efficient development and future feature integration.

April 2025 summary for VictorLeFurtif/GroupeRadio4: Consolidated the player animation pipeline and test scene setup, centralizing attack, hit, scan around, and overcharged animations while introducing a dedicated Test Augustin scene with camera configuration. This work stabilizes animation assets, accelerates iteration, and strengthens QA readiness for upcoming releases.
April 2025 summary for VictorLeFurtif/GroupeRadio4: Consolidated the player animation pipeline and test scene setup, centralizing attack, hit, scan around, and overcharged animations while introducing a dedicated Test Augustin scene with camera configuration. This work stabilizes animation assets, accelerates iteration, and strengthens QA readiness for upcoming releases.
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