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SCHLESSER Camille

PROFILE

Schlesser Camille

In April 2025, Clément Schlesser developed and integrated Run and Scan animation assets for the GroupeRadio4 repository, enabling new player character actions within the game. Using Unity and the Unity animation system, Clément established a repeatable workflow for animation asset updates, leveraging animator controllers and sprite sheets to streamline future development. The work focused on gameplay polish and responsiveness, with no critical bugs reported during the period. By integrating these features directly into the game scene and managing assets through version control, Clément laid a technical foundation for future character actions and improved the overall animation pipeline for the project.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
1
Lines of code
2,154
Activity Months1

Work History

April 2025

3 Commits • 1 Features

Apr 1, 2025

April 2025 — GroupeRadio4: Delivered Run and Scan animation assets and integrated them into the game scene, enabling running and scanning actions for the player character. Established a repeatable animation workflow supported by three commits (ANIM Course, animCourse, scanAvant) to facilitate future asset updates. No critical bugs reported this month; primary focus on feature delivery and gameplay polish. Impact: increased player immersion, faster iteration on animations, and a foundation for additional character actions. Technologies demonstrated: Unity animation system, animator controllers, sprite sheets, scene integration, and version-control-driven asset pipelines.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unity YAML

Technical Skills

AnimationAnimation IntegrationGame DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

VictorLeFurtif/GroupeRadio4

Apr 2025 Apr 2025
1 Month active

Languages Used

Unity YAML

Technical Skills

AnimationAnimation IntegrationGame DevelopmentUnityUnity Engine

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