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Abhiruder Solanki

PROFILE

Abhiruder Solanki

Abhirud worked on the UQcsse3200/2025-studio-2 repository, delivering four gameplay features over two months with a focus on component-based architecture and event-driven systems. He implemented a pressure plate mechanic that triggers door events and asset spawns, integrating it with the game’s level structure and expanding automated test coverage. Using Java and Gradle, he also introduced box-specific pressure plates and refactored the input system to remove unused controls, streamlining player experience. His work included updating the area hierarchy to reflect progression and refining enemy visuals, demonstrating depth in game development, input handling, and maintainable code through targeted refactoring and testing.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

10Total
Bugs
0
Commits
10
Features
4
Lines of code
764
Activity Months2

Work History

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025: Delivered targeted controls and visuals improvements in UQcsse3200/2025-studio-2. Removed the unused Adrenaline keybind from the player input system and refactored BoxFactory to conditionally scale 'flying_bat' enemies, streamlining controls and improving enemy visuals. The changes reduce input clutter, enhance player experience, and simplify future maintenance.

September 2025

9 Commits • 3 Features

Sep 1, 2025

September 2025 performance update for UQcsse3200/2025-studio-2: Delivered core gameplay mechanics, level structure changes, and robust testing with asset integration. Key features implemented include a Pressure Plate System wired to doors (with timed hold), BoxPressurePlateComponent for movable boxes with unlocks and tooltips, and a LevelOneGameArea structure replacing Forest to reflect progression. No major bugs fixed are documented this month; issues encountered were resolved within feature work. Overall impact: richer player interactions, clearer progression, and improved maintainability with expanded test coverage. Technologies demonstrated: Unity/C# gameplay systems, event-driven interactions, prefab/asset workflow, factory/spawn patterns, and automated testing.

Activity

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Quality Metrics

Correctness87.0%
Maintainability86.0%
Architecture82.0%
Performance82.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

GradleJava

Technical Skills

Component-Based ArchitectureEntity Component SystemEntity-Component-System (ECS)Event HandlingGame DevelopmentGradleInput HandlingJavaObject-Oriented ProgrammingPhysics Engine IntegrationRefactoringUnit Testing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

UQcsse3200/2025-studio-2

Sep 2025 Oct 2025
2 Months active

Languages Used

GradleJava

Technical Skills

Component-Based ArchitectureEntity Component SystemEntity-Component-System (ECS)Event HandlingGame DevelopmentGradle

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