
Charlotte Maher developed and stabilized advanced AI systems for the UQcsse3200/2025-studio-2 repository, focusing on enemy and boss behaviors in a Java and LibGDX game environment. She centralized enemy creation with a data-driven EnemyFactory, implemented patrol and chase logic using component-based architecture, and enhanced AI task management for more predictable in-game behavior. Her work included refactoring for maintainability, integrating unit testing, and improving documentation to support ongoing development. By addressing bugs in the bomb and boss systems and refining event handling, Charlotte ensured reliable gameplay and streamlined future feature integration, demonstrating depth in AI programming, backend development, and code quality.

October 2025 (UQcsse3200/2025-studio-2): Focused on stabilizing core gameplay, improving AI behavior, and strengthening build quality. Delivered a new Boss AI chase task with camera anchoring and migrated from BossAnchor to a more robust BossChaseTask; stabilized Boss/Spawner interactions and fixed duplicate components. Restored Level 1 to main branch parity including bomber integration. Improved Bomb System stability: collider positioning, proper disposal post-explosion, BombTrackerComponent integration and staging, and cleanup after self-destruct drones; eliminated duplicate BombTrackerComponent. Enhanced documentation and code quality: added missing Javadocs, improved EnemyFactory docs, addressed SonarQube issues, and fixed import/logger failures causing build/test errors. Addressed reliability concerns: prevented multiple hits from BossTouchKillComponent after player death, updated enemy factory boss tests, and refined sonar/build checks.
October 2025 (UQcsse3200/2025-studio-2): Focused on stabilizing core gameplay, improving AI behavior, and strengthening build quality. Delivered a new Boss AI chase task with camera anchoring and migrated from BossAnchor to a more robust BossChaseTask; stabilized Boss/Spawner interactions and fixed duplicate components. Restored Level 1 to main branch parity including bomber integration. Improved Bomb System stability: collider positioning, proper disposal post-explosion, BombTrackerComponent integration and staging, and cleanup after self-destruct drones; eliminated duplicate BombTrackerComponent. Enhanced documentation and code quality: added missing Javadocs, improved EnemyFactory docs, addressed SonarQube issues, and fixed import/logger failures causing build/test errors. Addressed reliability concerns: prevented multiple hits from BossTouchKillComponent after player death, updated enemy factory boss tests, and refined sonar/build checks.
September 2025 monthly summary for UQcsse3200/2025-studio-2 focusing on business value and technical achievements. The month delivered substantial improvements to AI patrol, drone behavior, and game-area capabilities, with strong test coverage and stability fixes that enable safer, faster iteration and more believable simulations in SprintOne and LevelOne game areas.
September 2025 monthly summary for UQcsse3200/2025-studio-2 focusing on business value and technical achievements. The month delivered substantial improvements to AI patrol, drone behavior, and game-area capabilities, with strong test coverage and stability fixes that enable safer, faster iteration and more believable simulations in SprintOne and LevelOne game areas.
August 2025 monthly performance summary for UQcsse3200/2025-studio-2. Delivered a robust enemy-system overhaul with data-driven configuration and supportive patrol capabilities, along with essential codebase cleanup. Improvements emphasize business value through reliability, maintainability, and faster tuning of in-game enemy behavior.
August 2025 monthly performance summary for UQcsse3200/2025-studio-2. Delivered a robust enemy-system overhaul with data-driven configuration and supportive patrol capabilities, along with essential codebase cleanup. Improvements emphasize business value through reliability, maintainability, and faster tuning of in-game enemy behavior.
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