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Ben

PROFILE

Ben

Ben Murphy contributed to the UQcsse3200/2025-studio-2 repository by building and refining core gameplay and UI systems over three months. He developed a proximity-based tooltip system and overhauled collision handling using Java and LibGDX, decoupling event listeners to improve maintainability. Ben modernized the UI with configurable settings, refactored keybinding logic, and enhanced inventory navigation, focusing on modularity and testability. He also delivered a tutorial system with movement demos and enemy UI, integrating animation and config-driven parameters. His work emphasized code quality through documentation, unit testing, and SonarQube fixes, resulting in a robust, extensible codebase that supports rapid iteration.

Overall Statistics

Feature vs Bugs

82%Features

Repository Contributions

58Total
Bugs
3
Commits
58
Features
14
Lines of code
5,936
Activity Months3

Work History

October 2025

28 Commits • 6 Features

Oct 1, 2025

October 2025 monthly summary for UQcsse3200/2025-studio-2: Delivered core Tutorial System UI and Navigation with tests, added movement demonstrations, completed level mechanics visuals (sprite scaling and tutorial pane), finalized Enemies UI (bats and patrolling drone), and implemented a UI refactor with config-driven parameters plus Lore & Tutorial Menu enhancements. Fixed SonarQube issues to improve code quality (string literals and empty default switch). These initiatives improved onboarding clarity, gameplay experience, maintainability, and overall code quality, enabling faster iteration and a stronger base for future content.

September 2025

24 Commits • 6 Features

Sep 1, 2025

September 2025 Monthly Summary for UQcsse3200/2025-studio-2 focusing on delivering configurable UI, robust input handling, and improved UX through layer-based tooltips and refactored key bindings. The work emphasizes business value through improved configurability, maintainability, and test coverage.

August 2025

6 Commits • 2 Features

Aug 1, 2025

August 2025 monthly summary for UQcsse3200/2025-studio-2 focused on delivering core UX and robustness improvements that drive better player engagement and maintainability. Implemented a proximity-based Tooltip System and a refactor of the collision/interaction pipeline to ObjectContactListener, with a dedicated listener for collisions and proximity interactions, reducing coupling and simplifying future enhancements.

Activity

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Quality Metrics

Correctness87.8%
Maintainability88.6%
Architecture84.0%
Performance84.0%
AI Usage20.4%

Skills & Technologies

Programming Languages

Java

Technical Skills

Animation IntegrationCode QualityCode RefactoringCollision DetectionComponent-Based ArchitectureConfiguration ManagementCore JavaDocumentationEvent HandlingFront End DevelopmentGame DevelopmentInput HandlingInventory ManagementInventory SystemJava

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

UQcsse3200/2025-studio-2

Aug 2025 Oct 2025
3 Months active

Languages Used

Java

Technical Skills

Collision DetectionComponent-Based ArchitectureCore JavaEvent HandlingGame DevelopmentObject-Oriented Programming

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