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Adam Chodaba

PROFILE

Adam Chodaba

Adam contributed to the wowsims/sod repository by building and refining simulation systems for Paladin combat, focusing on item set bonuses, damage modeling, and gear interactions. He used Go and TypeScript to overhaul item proc logic, calibrate DPS and healing simulations, and implement suppression flags that align with in-game mechanics. Adam’s work included code refactoring, documentation improvements, and rigorous testing to ensure simulation accuracy and maintainability. By integrating constants-driven design and clarifying code comments, he enabled faster iteration and reduced maintenance risk. His engineering approach delivered more reliable, balance-ready simulations that support data-driven decisions for game development and tuning.

Overall Statistics

Feature vs Bugs

88%Features

Repository Contributions

20Total
Bugs
1
Commits
20
Features
7
Lines of code
28,063
Activity Months4

Work History

May 2025

9 Commits • 4 Features

May 1, 2025

May 2025 Monthly Summary for wowsims/sod Key features delivered and major fixes: - Item set proc and off-hand damage overhaul: integrated commits to overhaul item set procs, off-hand damage scaling, and MH-only procs; improved extra attacks for Deception/Duplicity and adjusted Slam/Whirlwind multipliers. This delivers more consistent DPS with weapon handling and better off-hand parity. - Spell and weapon proc suppression to align with game mechanics: introduced SpellFlagSuppressWeaponProcs and SpellFlagSuppressEquipProcs to prevent unintended procs from weapon procs and equip procs (e.g., Dragon's Breath Chili); included removal of weapon procs enchants oils to reduce spurious procs. - Simulation results calibration for Paladin and Shaman: updated DPS/TPS/DTPS/HPS across item sets and buffs to align simulation outcomes with expected play patterns; enhances reliability of gear and talent tuning. - Documentation and clarity improvements: Phase 8 Flags and ProcMask clarified in code comments to reduce confusion during future maintenance. Major bugs fixed: - Suppression logic fixes for weapon and equip procs to prevent unintended triggers; corrected proc suppression path for consistent behavior. - Removal of erroneous weapon proc interactions (enchants/oils) to prevent accidental procs from non-weapon sources. - General alignment of simulation outputs (DPS/TPS/HPS) with updated mechanics to avoid misleading results during balancing. Overall impact and accomplishments: - Delivered a more accurate and stable simulation framework for DPS/TPS/DTPS/HPS across common item sets and buffs, enabling data-driven balance decisions and faster turnarounds for feature iterations. - Improved balance between main hand (MH) and off-hand (OH) interactions, reducing edge-case inconsistencies and improving predictability for players and designers. - Established a clear pattern for feature work (propagation of commits, testing, and documentation) that accelerates future changes. Technologies/skills demonstrated: - Large-scale code refactoring and feature integration (offhand spec propagation to procs). - Use of feature flags and proc masking to enforce game mechanic rules and prevent edge-case procs. - Simulation calibration across classes (Paladin/Shaman) to ensure cross-class balance integrity. - Documentation discipline and in-code clarity to support long-term maintenance and onboarding.

January 2025

2 Commits

Jan 1, 2025

January 2025 – wowsims/sod monthly summary. Focused on hardening Paladin DPS modeling and improving the reliability of gear simulations. Implemented targeted fixes to Paladin combat and aura logic, ensuring the 6-piece T3 bonus is applied correctly against Undead and Wrath, and that critical strike bonuses are calculated and capped accurately. Also corrected Fiery Blaze proc mask logic and the associated crit-chance calculations tied to Paladin item set bonuses. These changes increase DPS accuracy in undead scenarios, reduce edge-case discrepancies, and enhance confidence in gearing decisions derived from simulations.

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for wowsims/sod: Delivered Paladin Soul-related Set Bonuses and Shoulder Rune Effects, introducing comprehensive soul-based bonuses for the Paladin class. Implemented new item sets, defined constants for set bonus IDs, refactored the codebase to use these constants, and connected rune effects to shoulder gear. This work expands Paladin gearing and specialization options and improves simulation accuracy for Paladin builds. The changes enable faster iteration, better maintainability, and more realistic gearing scenarios, delivering clear business value in balancing and planning tool.

November 2024

8 Commits • 2 Features

Nov 1, 2024

November 2024 (2024-11) monthly summary for wowsims/sod focusing on Paladin improvements and simulation reliability. Key features and bugs delivered include Phase 6 Paladin item system and damage model enhancements, plus internal Paladin code cleanup and testing instrumentation. The work strengthens balance-ready simulations and provides a solid foundation for future patch planning.

Activity

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Quality Metrics

Correctness91.6%
Maintainability88.0%
Architecture86.0%
Performance85.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

GoTypeScriptresults

Technical Skills

Backend DevelopmentCode DocumentationCode RefactoringCombat MechanicsCombat SimulationFrontend DevelopmentGame BalanceGame DevelopmentGo DevelopmentSimulationSimulation ProgrammingTesting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

wowsims/sod

Nov 2024 May 2025
4 Months active

Languages Used

GoTypeScriptresults

Technical Skills

Backend DevelopmentCode RefactoringFrontend DevelopmentGame DevelopmentSimulationSimulation Programming

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