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Anthony Bronico

PROFILE

Anthony Bronico

Andrew Bronico developed and maintained the SWU-Karabast/forceteki repository over 15 months, delivering 35 features and resolving 22 bugs to expand and stabilize a complex card game platform. He engineered new gameplay mechanics, event cards, and leader abilities using TypeScript and JavaScript, emphasizing modular backend development and robust unit testing. His work included refactoring core systems for damage handling, state management, and data integrity, as well as implementing automated test suites to prevent regressions. By integrating new card interactions and refining edge-case logic, Andrew ensured reliable gameplay, maintainable code, and a scalable foundation for ongoing feature expansion and collaborative development.

Overall Statistics

Feature vs Bugs

61%Features

Repository Contributions

89Total
Bugs
22
Commits
89
Features
35
Lines of code
26,867
Activity Months15

Work History

February 2026

3 Commits

Feb 1, 2026

February 2026: Bug fixes and test coverage enhancements for SWU-Karabast/forceteki to improve gameplay reliability and player experience. Delivered targeted fixes for critical interaction bugs (Sneak Attack with Bossk, capture mechanics for HK-47 and Corellian Hounds) and expanded test coverage for Anakin stealing Yoda, complemented by added tests and refined event handling. These changes stabilize core mechanics, reduce unintended triggers at edge cases, and strengthen the game's automated validation.

January 2026

1 Commits • 1 Features

Jan 1, 2026

2026-01 Monthly Summary for SWU-Karabast/forceteki: Focused feature delivery expanding gameplay with new event cards and strong commit traceability. Key feature delivered in January: two new event cards to enhance strategic play and base interaction. Impact: Enhanced player engagement by adding actionable tools to defeat units and damage opponent bases, creating new gameplay flows and increasing session value. Accountability: All changes anchored to a single explicit commit for traceability (#2081).

December 2025

2 Commits

Dec 1, 2025

December 2025 monthly summary for SWU-Karabast/forceteki: Focused on correcting gameplay behavior and strengthening test coverage. Delivered targeted bug fixes that restore correctness in Ambush propagation after Deceptive Shade theft and ensure Yaddle's ability is limited to deployed Jedi leaders, with robust tests to prevent regressions. These changes improve gameplay reliability, reduce support cases from edge-case scenarios, and demonstrate solid testing practices and code quality.

November 2025

2 Commits • 1 Features

Nov 1, 2025

Month 2025-11 — Delivered a focused refactor of the 'Let's Call It War' event card in SWU-Karabast/forceteki, improving the damage resolution flow with a 'then' structure and adding initiative-based conditional targeting. The update enables multi-target damage within the same arena when players’ initiative status supports it, and introduces a helper to verify units are in the same arena. Updated unit tests to cover the new behavior, reinforcing reliability and reducing regressions. This work enhances gameplay balance, maintainability, and test confidence, while aligning with the team's pattern of modular, testable event-card logic.

October 2025

12 Commits • 3 Features

Oct 1, 2025

In October 2025, the forceteki work focused on expanding content, strengthening core gameplay mechanics, and improving data integrity and UX. Key features delivered include new cards and events, a robust damage handling framework, and UI consistency improvements. Major bugs addressed encompassed data versioning and mock data corrections, plus resource management and deck placement fixes. The combined work enhanced play options, reliability, and user experience, while showcasing strong system design and data discipline.

September 2025

4 Commits • 1 Features

Sep 1, 2025

September 2025 monthly delivery highlights: Implemented the Plot keyword mechanic with a new Palpatine leader, Cad Bane unit with a defeat ability, and the Topple The Summit event card; expanded test coverage for Plot-based interactions to ensure reliability across edge cases. Fixed a bug where Sly Moore's lasting power-reduction effect did not apply correctly to enemy units attacking a base during the current phase, including a clarifying refactor for maintainability. These work items deliver significant business value by enabling new strategic play, improving stability, and increasing confidence in release quality. Demonstrated skills include feature design for game mechanics, test-driven development and expanded test suites, targeted bug fixes with clear refactors, and effective collaboration (notably co-authorship on key commits).

August 2025

3 Commits • 1 Features

Aug 1, 2025

August 2025: Focused on stabilizing core gameplay and cleaning up production data for SWU-Karabast/forceteki. Key work included fixes to healing interactions and deployment nesting to ensure upgrade resolution behaves as designed, paired with the addition of regression tests. In parallel, I completed data-model modernization by removing mock IDs/data and aligning card types with a production-ready structure. These changes improve gameplay reliability, reduce edge-case failures, and streamline future maintenance and data workflows.

June 2025

11 Commits • 1 Features

Jun 1, 2025

June 2025: Major feature expansion for SWU-Karabast/forceteki with six new cards/events and a strengthened test/data integrity framework. This release adds depth to Star Wars CCG gameplay while improving reliability and data migrations.

May 2025

8 Commits • 5 Features

May 1, 2025

May 2025 (2025-05) performance summary for SWU-Karabast/forceteki. Delivered a cohesive set of new cards and gameplay improvements, with robust test coverage and data/mocks to support release readiness. All work traceable to concrete commits, enabling reproducibility and faster review.

April 2025

6 Commits • 4 Features

Apr 1, 2025

February 2025-04 monthly summary focusing on delivering core gameplay correctness, extensible filters, and new card mechanics, with an emphasis on business value and robust test coverage. The work enabled more reliable play interactions, expanded card eligibility logic, introduced a new event card with deck-search and cost-reduction behavior, and added multi-target combat capability, while hardening the codebase with comprehensive refresh/keyword tests.

March 2025

23 Commits • 13 Features

Mar 1, 2025

During March 2025, the forceteki repository delivered a broad wave of content updates, UX improvements, automation, and stability fixes that expand gameplay depth, support new expansions, and improve reliability for players. Key features include major content expansions with JTL Thrawn and allied content (Chimaera, Gar Saxon tests) plus Admiral Yularen, Targeting Computer, and Death Star Plans; leadership and pilot system enhancements; Set 4 cards and multiple content packs; automation of deck discard for Annihilator; and UX refinements such as the War Juggernaut prompt. A robust set of bug fixes across chat, Scanning Officer edge cases, invincibility checks, and distributed effects improvements significantly boosted stability. The month also emphasized refactoring gained abilities and improving testing, setting the stage for more predictable releases and improved player experience.

February 2025

7 Commits • 1 Features

Feb 1, 2025

February 2025 monthly development summary for SWU-Karabast/forceteki. Delivered the Star Wars Card Expansion introducing multiple new cards (Yoda Leader, Elite P38 Starfighter, R2-D2 Full of Solutions, Chancellor Palpatine double-sided leader, Scanning Officer, Mercenary Gunship), along with new gameplay mechanics (Piloting keyword) and UX enhancements to top-card interactions after attacks, expanding player choice and strategic depth. Implemented resource shuffling logic and provided initial Piloting support. Addressed a major edge-case bug in Yoda’s leader action and expanded dedicated test coverage. Refactored internal naming for clarity (abilityController to abilityActivator). Strengthened testing and QA through increased coverage of new features and edge cases.

January 2025

4 Commits • 2 Features

Jan 1, 2025

January 2025 monthly summary focusing on key features delivered, major accomplishments, and impact within SWU-Karabast/forceteki. Delivered significant new features and expanded card options with strong test coverage to enhance gameplay depth and strategic variety. Key features delivered include the Triple Dark Raid Event Card, enabling deck-search for a Vehicle, reduced-cost play, enter-play-ready state, and end-of-phase return, supported by comprehensive unit tests. Expanded the card pool with New Cards and Leaders Expansion, introducing Luke Skywalker, Cunning, Emperor's Royal Guard, Han Solo (Audacious Smuggler) with resource-play and defeat interactions, Anakin Skywalker, and Nala Se, along with leader abilities and associated tests. No major bugs were reported this month; emphasis on feature delivery and test coverage improved stability and future readiness. Overall impact includes increased replayability, richer strategic options, and a scalable foundation for ongoing expansions. Technologies/skills demonstrated include test-driven development, unit testing, robust commit discipline, and cross-team collaboration for feature delivery with a modular card framework.

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for repository SWU-Karabast/forceteki: Delivered two new delayed-effect cards (Change of Heart and Zorii Bliss Valiant Smuggler) with delayed-effect mechanics and refactored ownership handling to improve state management and testability. Implemented ownership and delayed-effect tests with a focus on reliability, linked to commit e90df5b5a885eee971062e1d337e30a9658c8438. No major bugs reported; the period focused on feature delivery and test improvements. Overall impact includes enhanced gameplay pacing, predictable card interactions, and reduced regression risk, contributing to maintainability and faster iteration. Technologies/skills demonstrated include delayed-effect architecture, ownership pattern refactoring, and test-driven development with strong commit traceability.

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024 – Concentrated feature delivery in SWU-Karabast/forceteki to expand strategic depth and deck-building options, with no reported critical bugs fixed this period.

Activity

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Quality Metrics

Correctness96.8%
Maintainability92.8%
Architecture91.4%
Performance91.4%
AI Usage20.2%

Skills & Technologies

Programming Languages

JavaScriptTextTypeScript

Technical Skills

API DesignAPI DevelopmentBackend DevelopmentCI/CDCard Game DesignCard Game LogicConfiguration ManagementData FetchingData HandlingData ManagementData MappingFrontend DevelopmentFull Stack DevelopmentGame DevelopmentIntegration Testing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

SWU-Karabast/forceteki

Nov 2024 Feb 2026
15 Months active

Languages Used

JavaScriptTypeScriptText

Technical Skills

Backend DevelopmentCard Game DesignCard Game LogicGame DevelopmentJavaScriptTypeScript