
Over 19 months, contributed to SWU-Karabast/forceteki by designing and implementing over 40 new features and resolving 25 bugs, focusing on expanding card game mechanics, deck-building options, and gameplay reliability. Leveraged TypeScript and JavaScript to deliver new event cards, leaders, and units, while refactoring core systems for maintainability and testability. Developed backend and frontend validation suites, enhanced state management, and strengthened automated testing to reduce regressions. Addressed edge-case bugs and improved data integrity through configuration management and robust commit traceability. The work emphasized modular, test-driven development, enabling scalable feature delivery and a more stable, engaging experience for players and collaborators.
July 2026 performance summary focusing on end-to-end deck validation improvements across backend and frontend. Delivered validation capabilities and richer feedback for deck-building workflows, enabling higher data quality, faster client integrations, and stronger test coverage.
July 2026 performance summary focusing on end-to-end deck validation improvements across backend and frontend. Delivered validation capabilities and richer feedback for deck-building workflows, enabling higher data quality, faster client integrations, and stronger test coverage.
June 2026 monthly summary for SWU-Karabast/forceteki focusing on delivered features, major bug fixes, and overall impact. Key features delivered expanded strategic depth and deck-building options: - Reforge Event Card: Introduced a new event card that allows defeating an upgrade on a friendly unit and searching the deck for a new upgrade to attach at a reduced cost. Registered the card ability and added comprehensive tests to cover edge cases (commit e61214a965b55b6e3707d1721e2f20b6c1b0c6e5). - Arcana Star Map Upgrade Card: Enables searching twice when a search action is triggered, with safeguards to exclude opponents' searches. Implemented new abilities and tests (commit 75353acd24c4721b6927886cae8f8ee45e6210bd). - The Armorer - New Leader: Added a new leader character with abilities to play upgrades from resources on units that entered play this phase, enhancing strategic options (commit c5217d2afb21ad25106a93f83b16f08396867987). - Trask Walker Unit Card: New unit card with discard-pile manipulation to return units to hand or heal damage from base (commit 0d73319f32e57cb4d20daa4cb76c03517134dd1a). - At Attin Safety Droid Unit: New unit that caps incoming damage to the player's base at 4, strengthening defensive play (commit ad94f3618e7f1b8d741cfd595627f9b2ff61c03e). Major bugs fixed: address critical reliability and interaction issues in card systems: - Card Interactions - Stability and Fixes: clarified and fixed interactions including Mon Mothma's multi-attack possibility, JTL Yularen control changes affecting keywords, Survivors Gauntlet edge cases, and Hondo Ohnaka with Timely Intervention; updated tests (commit 4865fc02bc61238064180c677954c47fa3c352d5). - Card Interactions - Crash Fix and Reliability: resolved a server crash in Flash the Vents by replacing a then block with an ifYouDo and added a regression test (commit 046cde7ef126b3362310750fc4e03250db970368). Overall impact and accomplishments: broadened strategic options, improved reliability, and strengthened testing, contributing to a more engaging and stable player experience while reducing risk of regressions in future releases. Technologies/skills demonstrated: card design and rule modeling, test-driven development, robust edge-case handling, test coverage expansion, collaboration across teammates (co-authored commits).
June 2026 monthly summary for SWU-Karabast/forceteki focusing on delivered features, major bug fixes, and overall impact. Key features delivered expanded strategic depth and deck-building options: - Reforge Event Card: Introduced a new event card that allows defeating an upgrade on a friendly unit and searching the deck for a new upgrade to attach at a reduced cost. Registered the card ability and added comprehensive tests to cover edge cases (commit e61214a965b55b6e3707d1721e2f20b6c1b0c6e5). - Arcana Star Map Upgrade Card: Enables searching twice when a search action is triggered, with safeguards to exclude opponents' searches. Implemented new abilities and tests (commit 75353acd24c4721b6927886cae8f8ee45e6210bd). - The Armorer - New Leader: Added a new leader character with abilities to play upgrades from resources on units that entered play this phase, enhancing strategic options (commit c5217d2afb21ad25106a93f83b16f08396867987). - Trask Walker Unit Card: New unit card with discard-pile manipulation to return units to hand or heal damage from base (commit 0d73319f32e57cb4d20daa4cb76c03517134dd1a). - At Attin Safety Droid Unit: New unit that caps incoming damage to the player's base at 4, strengthening defensive play (commit ad94f3618e7f1b8d741cfd595627f9b2ff61c03e). Major bugs fixed: address critical reliability and interaction issues in card systems: - Card Interactions - Stability and Fixes: clarified and fixed interactions including Mon Mothma's multi-attack possibility, JTL Yularen control changes affecting keywords, Survivors Gauntlet edge cases, and Hondo Ohnaka with Timely Intervention; updated tests (commit 4865fc02bc61238064180c677954c47fa3c352d5). - Card Interactions - Crash Fix and Reliability: resolved a server crash in Flash the Vents by replacing a then block with an ifYouDo and added a regression test (commit 046cde7ef126b3362310750fc4e03250db970368). Overall impact and accomplishments: broadened strategic options, improved reliability, and strengthened testing, contributing to a more engaging and stable player experience while reducing risk of regressions in future releases. Technologies/skills demonstrated: card design and rule modeling, test-driven development, robust edge-case handling, test coverage expansion, collaboration across teammates (co-authored commits).
May 2026 monthly summary for SWU-Karabast/forceteki: Delivered a new Character Pack introducing Ninth Sister and The Mandalorian to expand the core roster and strategic depth. Mechanics added include Ninth Sister manipulating discard-based damage distribution and The Mandalorian averting damage to friendly units by defeating a shield on himself, enabling new combat interactions. The work was shipped via commit 76fc7db4a8573d4a7ee1fc325715f5aeaa0eed11 and PR #2383, with co-authorship by Robbie Moyer. Impact includes increased gameplay variety, stronger player engagement, and a solid foundation for future content, supported by asset integration and release-readiness. Demonstrated technologies/skills: gameplay design and balance, systems integration, asset pipeline, collaborative PR workflow, and robust version control.
May 2026 monthly summary for SWU-Karabast/forceteki: Delivered a new Character Pack introducing Ninth Sister and The Mandalorian to expand the core roster and strategic depth. Mechanics added include Ninth Sister manipulating discard-based damage distribution and The Mandalorian averting damage to friendly units by defeating a shield on himself, enabling new combat interactions. The work was shipped via commit 76fc7db4a8573d4a7ee1fc325715f5aeaa0eed11 and PR #2383, with co-authorship by Robbie Moyer. Impact includes increased gameplay variety, stronger player engagement, and a solid foundation for future content, supported by asset integration and release-readiness. Demonstrated technologies/skills: gameplay design and balance, systems integration, asset pipeline, collaborative PR workflow, and robust version control.
2026-04 monthly summary: Delivered a focused fix to shield ownership in the GiveShieldSystem to ensure shields attached to a unit are owned by that unit's player, not the creator. This change strengthens gameplay fairness and integrity by aligning shield ownership with in-game context. The update addresses the issue of shields created by opponents and previously maintaining creator ownership, referenced as #2374. Commit: c4e7d1ac051cd04f33ef66f5f37b3a634a758fa9 for traceability.
2026-04 monthly summary: Delivered a focused fix to shield ownership in the GiveShieldSystem to ensure shields attached to a unit are owned by that unit's player, not the creator. This change strengthens gameplay fairness and integrity by aligning shield ownership with in-game context. The update addresses the issue of shields created by opponents and previously maintaining creator ownership, referenced as #2374. Commit: c4e7d1ac051cd04f33ef66f5f37b3a634a758fa9 for traceability.
February 2026: Bug fixes and test coverage enhancements for SWU-Karabast/forceteki to improve gameplay reliability and player experience. Delivered targeted fixes for critical interaction bugs (Sneak Attack with Bossk, capture mechanics for HK-47 and Corellian Hounds) and expanded test coverage for Anakin stealing Yoda, complemented by added tests and refined event handling. These changes stabilize core mechanics, reduce unintended triggers at edge cases, and strengthen the game's automated validation.
February 2026: Bug fixes and test coverage enhancements for SWU-Karabast/forceteki to improve gameplay reliability and player experience. Delivered targeted fixes for critical interaction bugs (Sneak Attack with Bossk, capture mechanics for HK-47 and Corellian Hounds) and expanded test coverage for Anakin stealing Yoda, complemented by added tests and refined event handling. These changes stabilize core mechanics, reduce unintended triggers at edge cases, and strengthen the game's automated validation.
2026-01 Monthly Summary for SWU-Karabast/forceteki: Focused feature delivery expanding gameplay with new event cards and strong commit traceability. Key feature delivered in January: two new event cards to enhance strategic play and base interaction. Impact: Enhanced player engagement by adding actionable tools to defeat units and damage opponent bases, creating new gameplay flows and increasing session value. Accountability: All changes anchored to a single explicit commit for traceability (#2081).
2026-01 Monthly Summary for SWU-Karabast/forceteki: Focused feature delivery expanding gameplay with new event cards and strong commit traceability. Key feature delivered in January: two new event cards to enhance strategic play and base interaction. Impact: Enhanced player engagement by adding actionable tools to defeat units and damage opponent bases, creating new gameplay flows and increasing session value. Accountability: All changes anchored to a single explicit commit for traceability (#2081).
December 2025 monthly summary for SWU-Karabast/forceteki: Focused on correcting gameplay behavior and strengthening test coverage. Delivered targeted bug fixes that restore correctness in Ambush propagation after Deceptive Shade theft and ensure Yaddle's ability is limited to deployed Jedi leaders, with robust tests to prevent regressions. These changes improve gameplay reliability, reduce support cases from edge-case scenarios, and demonstrate solid testing practices and code quality.
December 2025 monthly summary for SWU-Karabast/forceteki: Focused on correcting gameplay behavior and strengthening test coverage. Delivered targeted bug fixes that restore correctness in Ambush propagation after Deceptive Shade theft and ensure Yaddle's ability is limited to deployed Jedi leaders, with robust tests to prevent regressions. These changes improve gameplay reliability, reduce support cases from edge-case scenarios, and demonstrate solid testing practices and code quality.
Month 2025-11 — Delivered a focused refactor of the 'Let's Call It War' event card in SWU-Karabast/forceteki, improving the damage resolution flow with a 'then' structure and adding initiative-based conditional targeting. The update enables multi-target damage within the same arena when players’ initiative status supports it, and introduces a helper to verify units are in the same arena. Updated unit tests to cover the new behavior, reinforcing reliability and reducing regressions. This work enhances gameplay balance, maintainability, and test confidence, while aligning with the team's pattern of modular, testable event-card logic.
Month 2025-11 — Delivered a focused refactor of the 'Let's Call It War' event card in SWU-Karabast/forceteki, improving the damage resolution flow with a 'then' structure and adding initiative-based conditional targeting. The update enables multi-target damage within the same arena when players’ initiative status supports it, and introduces a helper to verify units are in the same arena. Updated unit tests to cover the new behavior, reinforcing reliability and reducing regressions. This work enhances gameplay balance, maintainability, and test confidence, while aligning with the team's pattern of modular, testable event-card logic.
In October 2025, the forceteki work focused on expanding content, strengthening core gameplay mechanics, and improving data integrity and UX. Key features delivered include new cards and events, a robust damage handling framework, and UI consistency improvements. Major bugs addressed encompassed data versioning and mock data corrections, plus resource management and deck placement fixes. The combined work enhanced play options, reliability, and user experience, while showcasing strong system design and data discipline.
In October 2025, the forceteki work focused on expanding content, strengthening core gameplay mechanics, and improving data integrity and UX. Key features delivered include new cards and events, a robust damage handling framework, and UI consistency improvements. Major bugs addressed encompassed data versioning and mock data corrections, plus resource management and deck placement fixes. The combined work enhanced play options, reliability, and user experience, while showcasing strong system design and data discipline.
September 2025 monthly delivery highlights: Implemented the Plot keyword mechanic with a new Palpatine leader, Cad Bane unit with a defeat ability, and the Topple The Summit event card; expanded test coverage for Plot-based interactions to ensure reliability across edge cases. Fixed a bug where Sly Moore's lasting power-reduction effect did not apply correctly to enemy units attacking a base during the current phase, including a clarifying refactor for maintainability. These work items deliver significant business value by enabling new strategic play, improving stability, and increasing confidence in release quality. Demonstrated skills include feature design for game mechanics, test-driven development and expanded test suites, targeted bug fixes with clear refactors, and effective collaboration (notably co-authorship on key commits).
September 2025 monthly delivery highlights: Implemented the Plot keyword mechanic with a new Palpatine leader, Cad Bane unit with a defeat ability, and the Topple The Summit event card; expanded test coverage for Plot-based interactions to ensure reliability across edge cases. Fixed a bug where Sly Moore's lasting power-reduction effect did not apply correctly to enemy units attacking a base during the current phase, including a clarifying refactor for maintainability. These work items deliver significant business value by enabling new strategic play, improving stability, and increasing confidence in release quality. Demonstrated skills include feature design for game mechanics, test-driven development and expanded test suites, targeted bug fixes with clear refactors, and effective collaboration (notably co-authorship on key commits).
August 2025: Focused on stabilizing core gameplay and cleaning up production data for SWU-Karabast/forceteki. Key work included fixes to healing interactions and deployment nesting to ensure upgrade resolution behaves as designed, paired with the addition of regression tests. In parallel, I completed data-model modernization by removing mock IDs/data and aligning card types with a production-ready structure. These changes improve gameplay reliability, reduce edge-case failures, and streamline future maintenance and data workflows.
August 2025: Focused on stabilizing core gameplay and cleaning up production data for SWU-Karabast/forceteki. Key work included fixes to healing interactions and deployment nesting to ensure upgrade resolution behaves as designed, paired with the addition of regression tests. In parallel, I completed data-model modernization by removing mock IDs/data and aligning card types with a production-ready structure. These changes improve gameplay reliability, reduce edge-case failures, and streamline future maintenance and data workflows.
June 2025: Major feature expansion for SWU-Karabast/forceteki with six new cards/events and a strengthened test/data integrity framework. This release adds depth to Star Wars CCG gameplay while improving reliability and data migrations.
June 2025: Major feature expansion for SWU-Karabast/forceteki with six new cards/events and a strengthened test/data integrity framework. This release adds depth to Star Wars CCG gameplay while improving reliability and data migrations.
May 2025 (2025-05) performance summary for SWU-Karabast/forceteki. Delivered a cohesive set of new cards and gameplay improvements, with robust test coverage and data/mocks to support release readiness. All work traceable to concrete commits, enabling reproducibility and faster review.
May 2025 (2025-05) performance summary for SWU-Karabast/forceteki. Delivered a cohesive set of new cards and gameplay improvements, with robust test coverage and data/mocks to support release readiness. All work traceable to concrete commits, enabling reproducibility and faster review.
February 2025-04 monthly summary focusing on delivering core gameplay correctness, extensible filters, and new card mechanics, with an emphasis on business value and robust test coverage. The work enabled more reliable play interactions, expanded card eligibility logic, introduced a new event card with deck-search and cost-reduction behavior, and added multi-target combat capability, while hardening the codebase with comprehensive refresh/keyword tests.
February 2025-04 monthly summary focusing on delivering core gameplay correctness, extensible filters, and new card mechanics, with an emphasis on business value and robust test coverage. The work enabled more reliable play interactions, expanded card eligibility logic, introduced a new event card with deck-search and cost-reduction behavior, and added multi-target combat capability, while hardening the codebase with comprehensive refresh/keyword tests.
During March 2025, the forceteki repository delivered a broad wave of content updates, UX improvements, automation, and stability fixes that expand gameplay depth, support new expansions, and improve reliability for players. Key features include major content expansions with JTL Thrawn and allied content (Chimaera, Gar Saxon tests) plus Admiral Yularen, Targeting Computer, and Death Star Plans; leadership and pilot system enhancements; Set 4 cards and multiple content packs; automation of deck discard for Annihilator; and UX refinements such as the War Juggernaut prompt. A robust set of bug fixes across chat, Scanning Officer edge cases, invincibility checks, and distributed effects improvements significantly boosted stability. The month also emphasized refactoring gained abilities and improving testing, setting the stage for more predictable releases and improved player experience.
During March 2025, the forceteki repository delivered a broad wave of content updates, UX improvements, automation, and stability fixes that expand gameplay depth, support new expansions, and improve reliability for players. Key features include major content expansions with JTL Thrawn and allied content (Chimaera, Gar Saxon tests) plus Admiral Yularen, Targeting Computer, and Death Star Plans; leadership and pilot system enhancements; Set 4 cards and multiple content packs; automation of deck discard for Annihilator; and UX refinements such as the War Juggernaut prompt. A robust set of bug fixes across chat, Scanning Officer edge cases, invincibility checks, and distributed effects improvements significantly boosted stability. The month also emphasized refactoring gained abilities and improving testing, setting the stage for more predictable releases and improved player experience.
February 2025 monthly development summary for SWU-Karabast/forceteki. Delivered the Star Wars Card Expansion introducing multiple new cards (Yoda Leader, Elite P38 Starfighter, R2-D2 Full of Solutions, Chancellor Palpatine double-sided leader, Scanning Officer, Mercenary Gunship), along with new gameplay mechanics (Piloting keyword) and UX enhancements to top-card interactions after attacks, expanding player choice and strategic depth. Implemented resource shuffling logic and provided initial Piloting support. Addressed a major edge-case bug in Yoda’s leader action and expanded dedicated test coverage. Refactored internal naming for clarity (abilityController to abilityActivator). Strengthened testing and QA through increased coverage of new features and edge cases.
February 2025 monthly development summary for SWU-Karabast/forceteki. Delivered the Star Wars Card Expansion introducing multiple new cards (Yoda Leader, Elite P38 Starfighter, R2-D2 Full of Solutions, Chancellor Palpatine double-sided leader, Scanning Officer, Mercenary Gunship), along with new gameplay mechanics (Piloting keyword) and UX enhancements to top-card interactions after attacks, expanding player choice and strategic depth. Implemented resource shuffling logic and provided initial Piloting support. Addressed a major edge-case bug in Yoda’s leader action and expanded dedicated test coverage. Refactored internal naming for clarity (abilityController to abilityActivator). Strengthened testing and QA through increased coverage of new features and edge cases.
January 2025 monthly summary focusing on key features delivered, major accomplishments, and impact within SWU-Karabast/forceteki. Delivered significant new features and expanded card options with strong test coverage to enhance gameplay depth and strategic variety. Key features delivered include the Triple Dark Raid Event Card, enabling deck-search for a Vehicle, reduced-cost play, enter-play-ready state, and end-of-phase return, supported by comprehensive unit tests. Expanded the card pool with New Cards and Leaders Expansion, introducing Luke Skywalker, Cunning, Emperor's Royal Guard, Han Solo (Audacious Smuggler) with resource-play and defeat interactions, Anakin Skywalker, and Nala Se, along with leader abilities and associated tests. No major bugs were reported this month; emphasis on feature delivery and test coverage improved stability and future readiness. Overall impact includes increased replayability, richer strategic options, and a scalable foundation for ongoing expansions. Technologies/skills demonstrated include test-driven development, unit testing, robust commit discipline, and cross-team collaboration for feature delivery with a modular card framework.
January 2025 monthly summary focusing on key features delivered, major accomplishments, and impact within SWU-Karabast/forceteki. Delivered significant new features and expanded card options with strong test coverage to enhance gameplay depth and strategic variety. Key features delivered include the Triple Dark Raid Event Card, enabling deck-search for a Vehicle, reduced-cost play, enter-play-ready state, and end-of-phase return, supported by comprehensive unit tests. Expanded the card pool with New Cards and Leaders Expansion, introducing Luke Skywalker, Cunning, Emperor's Royal Guard, Han Solo (Audacious Smuggler) with resource-play and defeat interactions, Anakin Skywalker, and Nala Se, along with leader abilities and associated tests. No major bugs were reported this month; emphasis on feature delivery and test coverage improved stability and future readiness. Overall impact includes increased replayability, richer strategic options, and a scalable foundation for ongoing expansions. Technologies/skills demonstrated include test-driven development, unit testing, robust commit discipline, and cross-team collaboration for feature delivery with a modular card framework.
December 2024 monthly summary for repository SWU-Karabast/forceteki: Delivered two new delayed-effect cards (Change of Heart and Zorii Bliss Valiant Smuggler) with delayed-effect mechanics and refactored ownership handling to improve state management and testability. Implemented ownership and delayed-effect tests with a focus on reliability, linked to commit e90df5b5a885eee971062e1d337e30a9658c8438. No major bugs reported; the period focused on feature delivery and test improvements. Overall impact includes enhanced gameplay pacing, predictable card interactions, and reduced regression risk, contributing to maintainability and faster iteration. Technologies/skills demonstrated include delayed-effect architecture, ownership pattern refactoring, and test-driven development with strong commit traceability.
December 2024 monthly summary for repository SWU-Karabast/forceteki: Delivered two new delayed-effect cards (Change of Heart and Zorii Bliss Valiant Smuggler) with delayed-effect mechanics and refactored ownership handling to improve state management and testability. Implemented ownership and delayed-effect tests with a focus on reliability, linked to commit e90df5b5a885eee971062e1d337e30a9658c8438. No major bugs reported; the period focused on feature delivery and test improvements. Overall impact includes enhanced gameplay pacing, predictable card interactions, and reduced regression risk, contributing to maintainability and faster iteration. Technologies/skills demonstrated include delayed-effect architecture, ownership pattern refactoring, and test-driven development with strong commit traceability.
November 2024 – Concentrated feature delivery in SWU-Karabast/forceteki to expand strategic depth and deck-building options, with no reported critical bugs fixed this period.
November 2024 – Concentrated feature delivery in SWU-Karabast/forceteki to expand strategic depth and deck-building options, with no reported critical bugs fixed this period.

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