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Ahsin M.

PROFILE

Ahsin M.

Ahsin Ahmed enhanced Forest Level 2 in the CBowneUCF/RageRooster repository by overhauling its visual and gameplay layout. He focused on asset repositioning, scaling, renaming, and selective addition or removal to improve both aesthetics and player navigation. Using Unity Engine and C#, he established a maintainable asset management workflow, ensuring visual consistency and supporting future iterations. His work was delivered through a disciplined sequence of seven commits, demonstrating careful version control and incremental validation. The result was a polished forest scene aligned with design specifications, ready for QA testing and further development, reflecting depth in 3D environment art and level design.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

7Total
Bugs
0
Commits
7
Features
1
Lines of code
594,703
Activity Months1

Work History

March 2025

7 Commits • 1 Features

Mar 1, 2025

Month: 2025-03 | RageRooster (CBowneUCF) – Forest Level 2 Visual and Layout Enhancements Delivered a focused visual/layout overhaul for Forest Level 2, including asset repositioning, scaling, renaming, and selective addition/removal to improve aesthetics and gameplay flow. The work was implemented in CBowneUCF/RageRooster and compiled through a sequence of seven commits, culminating in a polished forest scene with clean merge hygiene.

Activity

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Quality Metrics

Correctness68.6%
Maintainability68.6%
Architecture68.6%
Performance68.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetYAML

Technical Skills

3D Environment Art3D ModelingAsset ManagementAsset PlacementGame DevelopmentLevel DesignUnity EngineVersion Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CBowneUCF/RageRooster

Mar 2025 Mar 2025
1 Month active

Languages Used

C#UnityUnity AssetYAML

Technical Skills

3D Environment Art3D ModelingAsset ManagementAsset PlacementGame DevelopmentLevel Design

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