
Cade Poju developed core visual and audio systems for the CBowneUCF/RageRooster repository, focusing on gameplay feedback and immersive player experience. He engineered a modular Tornado VFX System using Unity, Shader Graph, and VFX Graph, enabling reusable tornado and fire tornado effects across scenes. Cade also integrated FMOD-based audio, synchronizing sound cues with animation events to enhance responsiveness. His work included building a scalable audio pipeline, implementing ambient and SFX layers, and refining asset management for efficient iteration. Through targeted bug fixes and asset refactoring, Cade ensured stability and performance, demonstrating depth in Unity, C#, and audio middleware integration.

April 2025 performance summary for CBowneUCF/RageRooster: Delivered a robust FMOD-based audio system with ambient and SFX capabilities, established a build-ready audio pipeline, and implemented forest ambience testing and parameter configuration. Core work also included audio implementation and setup (core system, ambience wiring, and prefab wiring), plus targeted audio content enhancements (destructible sounds, final boss sounds, and related SFX tuning). Stability was improved through a controlled Reverts and Rollback cleanup to restore a stable integration state and protect the build. This work drives higher player immersion, faster iteration cycles, and a scalable audio framework for ongoing content updates, with demonstrated skills across audio middleware, Unity-based integration, and audio asset management.
April 2025 performance summary for CBowneUCF/RageRooster: Delivered a robust FMOD-based audio system with ambient and SFX capabilities, established a build-ready audio pipeline, and implemented forest ambience testing and parameter configuration. Core work also included audio implementation and setup (core system, ambience wiring, and prefab wiring), plus targeted audio content enhancements (destructible sounds, final boss sounds, and related SFX tuning). Stability was improved through a controlled Reverts and Rollback cleanup to restore a stable integration state and protect the build. This work drives higher player immersion, faster iteration cycles, and a scalable audio framework for ongoing content updates, with demonstrated skills across audio middleware, Unity-based integration, and audio asset management.
March 2025 performance summary for CBowneUCF/RageRooster: Delivered an integrated FMOD Audio system and synchronized animation cues to enhance player feedback and immersion. Implemented FMOD event updates and PlayOneShot triggers for combat and jump actions, and aligned animation clips with audio to ensure cohesive audiovisual cues. Completed integration work with a Main branch merge and documented changes. Key commits included Audio Implementation (Chris); Merge with Main + Adding Animation Events; and Fmod Emitter Events Editing. This work lays the foundation for scalable audio design and more responsive gameplay.
March 2025 performance summary for CBowneUCF/RageRooster: Delivered an integrated FMOD Audio system and synchronized animation cues to enhance player feedback and immersion. Implemented FMOD event updates and PlayOneShot triggers for combat and jump actions, and aligned animation clips with audio to ensure cohesive audiovisual cues. Completed integration work with a Main branch merge and documented changes. Key commits included Audio Implementation (Chris); Merge with Main + Adding Animation Events; and Fmod Emitter Events Editing. This work lays the foundation for scalable audio design and more responsive gameplay.
Monthly summary for 2025-01 focused on delivering the Tornado VFX System for RageRooster. Implemented tornado and fire tornado visuals through asset refactor, shader graphs, and VFX assets; integrated into the Chicken Coop scene. Conducted extensive testing and iterative refinements to ensure visual fidelity and performance. The work lays groundwork for asset reusability and future variants across scenes, supporting richer player experience and faster iteration.
Monthly summary for 2025-01 focused on delivering the Tornado VFX System for RageRooster. Implemented tornado and fire tornado visuals through asset refactor, shader graphs, and VFX assets; integrated into the Chicken Coop scene. Conducted extensive testing and iterative refinements to ensure visual fidelity and performance. The work lays groundwork for asset reusability and future variants across scenes, supporting richer player experience and faster iteration.
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