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Advanze02

PROFILE

Advanze02

Over six months, AJM Prestoza developed and refined core gameplay systems, level content, and progression features for the CBowneUCF/RageRooster repository. He built and iterated on multi-region environments, integrating 3D modeling, AI navigation, and Unity’s NavMesh to enable robust pathfinding and dynamic encounters. His work included asset management, prefab creation, and scene optimization, supporting scalable content updates and maintainable level hierarchies. Using C# scripting and Unity Engine, AJM enhanced player experience through dialogue systems, UI improvements, and gameplay balancing. The depth of his engineering is reflected in the breadth of features delivered, bug fixes, and ongoing focus on maintainability.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

115Total
Bugs
9
Commits
115
Features
35
Lines of code
788,925
Activity Months6

Work History

April 2025

37 Commits • 15 Features

Apr 1, 2025

April 2025 RageRooster – Monthly Summary. Delivered major player-facing features, progression systems, and stability improvements across farmhouse, forest, and hub areas. Focused on narrative depth, encounter reliability, and polish to drive engagement and faster iteration cycles.

March 2025

34 Commits • 11 Features

Mar 1, 2025

March 2025 (CBowneUCF/RageRooster) delivered a focused set of mountain-region enhancements, structural refactors, and quality improvements that drive gameplay stability and maintainability while expanding content. Key work centered on consolidating the Mountain region layout, strengthening terrain integration, and introducing new gameplay props and polish. The work also included targeted fixes to navigation, hitboxes, and spawn logic, plus organizational improvements to level hierarchy to support scalable development and alpha readiness.

February 2025

19 Commits • 1 Features

Feb 1, 2025

February 2025 — RageRooster (CBowneUCF/RageRooster) monthly summary. Focused on delivering a major level overhaul with new content for the Farmhouse and Forest areas, improving playability, visuals, navigation, and content density. Completed end-to-end updates including new pickup prefabs, environmental assets, terrain and NavMesh refinements, increased collectibles, and clearer save-point naming. This work enhances player onboarding and flow, supports upcoming content, and tightens gameplay feedback loops.

January 2025

3 Commits • 2 Features

Jan 1, 2025

January 2025 monthly summary for CBowneUCF/RageRooster: Delivered key gameplay features and navigation enhancements, with an emphasis on faster iteration, asset management, and testability to support longer-term content expansion.

December 2024

9 Commits • 4 Features

Dec 1, 2024

December 2024 – RageRooster (CBowneUCF/RageRooster). Delivered core feature updates, AI navigation, and gameplay enhancements in the Forest level, along with critical bug fixes. Key outcomes include NavMesh-based AI pathfinding in the Forest scene, a comprehensive terrain overhaul to refine level design, and new movement mechanics with checkpoints and a hint/UI system. All changes contributed to improved player progression, more content for playtesting, and increased stability of forest encounters. Highlights by area: - Terrain overhaul and balancing: significant terrain modifications to refine level design and improve player experience. Commits: 8fc964df870e7e2a8bccaf7030d2a9cdc68962d6 - Forest AI navigation infrastructure: added NavMesh to Forest scene and related components/assets to enable AI pathfinding. Commits: 6de0ba4542eea64c7f788995f0ede34a33329955; f97a4ea162ef719aed8028423779e4b752d40a6d - Forest environment enhancements and level design refinements: water object, checkpoint zone, rock scale, and expanded content with new checkpoints, collectibles, and spike traps. Commits: 8b88411e5786aceb2de1104ed7b279ddfd967572; 29ef05aa0558b9627f0d64a935588b1c3f2f809a; 7e02bf87c61428491002ada5efebc72c03c173ec - Movement mechanics and hint/UI enhancements: checkpoints and balancing, hint system, and new movement mechanics (wall kick); plus a mushroom hint icon. Commits: f0af25f06bfc97284c129f639b1f10fb7bb0a44f; f9b830607381c2437f5113e7c1e7e02f58464c52

November 2024

13 Commits • 2 Features

Nov 1, 2024

November 2024 performance summary for CBowneUCF/RageRooster focused on gameplay polish, scene management, and maintainability. Delivered two major features: (1) Forest Level Environment Enrichment and Platforming Enhancements to improve visuals and playability with new platforms, refined terrain/assets placement, and platforming tweaks; (2) SettingsManager Integration Across Forest and Farmhouse Scenes to enable consistent game settings and streamlined scene management. The month also included iterative polish/cleanup on forest assets, terrain and LODs, laying groundwork for easier future iterations and performance improvements.

Activity

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Quality Metrics

Correctness80.4%
Maintainability79.6%
Architecture75.8%
Performance72.4%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset SerializationUnity PrefabUnity SceneUnity Scene DataUnity Scene DescriptionUnity YAML

Technical Skills

3D ModelingAI NavigationAI PathfindingAsset IntegrationAsset ManagementAsset PlacementBug FixingC#Collider ConfigurationCollision DetectionDialogue SystemEnvironment ArtFMODGame DevelopmentGameplay Balancing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CBowneUCF/RageRooster

Nov 2024 Apr 2025
6 Months active

Languages Used

C#UnityUnity AssetUnity Scene DataUnity SceneUnity Scene DescriptionUnity PrefabUnity Asset Serialization

Technical Skills

3D ModelingAsset ManagementGame DevelopmentLevel DesignUnityUnity Engine

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