
Aleenaf developed interactive mobile features for the deakinshaun/2025-383758-Project-Repository, focusing on user experience and runtime stability. She implemented a shake-to-restart flow with integrated UI scaffolding and InstructionManager support, leveraging Unity, C#, and device sensor APIs to enable motion-based interactions. Aleenaf enhanced text rendering by introducing TextMesh Pro assets and HDRP materials, improving visual fidelity and flexibility. She also added device orientation tracking and gyro-based rotation using custom prefabs and scene updates. Addressing project reliability, she resolved asset-structure merge conflicts and fixed Unity runtime issues, demonstrating depth in version control, prefab creation, and shader development within a complex Unity environment.
April 2025 – Key outcomes: Delivered shake-based restart flow with full UI scaffolding and InstructionManager integration; expanded text rendering capabilities with TextMesh Pro assets and HDRP materials; added device orientation and gyro-based rotation via GyroTrack and new prefabs; stabilized Unity runtime with stability/logging fixes; resolved critical asset-structure merge conflicts to ensure a reliable repo state. These deliverables improve user flow, visual fidelity, and runtime reliability, enabling faster onboarding, more accurate motion interactions, and smoother builds.
April 2025 – Key outcomes: Delivered shake-based restart flow with full UI scaffolding and InstructionManager integration; expanded text rendering capabilities with TextMesh Pro assets and HDRP materials; added device orientation and gyro-based rotation via GyroTrack and new prefabs; stabilized Unity runtime with stability/logging fixes; resolved critical asset-structure merge conflicts to ensure a reliable repo state. These deliverables improve user flow, visual fidelity, and runtime reliability, enabling faster onboarding, more accurate motion interactions, and smoother builds.

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