
Andrew Mayberry developed and maintained the SWU-Karabast/forceteki codebase over 16 months, delivering 193 features and resolving 129 bugs. He engineered robust gameplay systems, including undo/redo flows, deck validation, and cost adjustment logic, while expanding content and improving user experience. His technical approach emphasized modular backend development in Node.js and TypeScript, with React for frontend enhancements. Andrew consolidated data models, introduced caching strategies, and automated testing pipelines to support maintainability and scalability. His work addressed gameplay correctness, performance, and moderation, resulting in a reliable, extensible platform. The depth of his contributions reflects strong architectural understanding and practical problem-solving.
February 2026 monthly summary for SWU-Karabast/forceteki. Key accomplishments include delivering a new ability restrictions retrieval mechanism for game objects, adding Vel Sartha mock card data for enhanced QA/testing, and implementing Daily Active Users (DAU) tracking with a 24-hour window to improve engagement insights. There were no major bugs fixed this month. These efforts strengthened core gameplay management, expanded test data and analytics capabilities, and laid groundwork for data-driven decision-making and better user engagement measurement.
February 2026 monthly summary for SWU-Karabast/forceteki. Key accomplishments include delivering a new ability restrictions retrieval mechanism for game objects, adding Vel Sartha mock card data for enhanced QA/testing, and implementing Daily Active Users (DAU) tracking with a 24-hour window to improve engagement insights. There were no major bugs fixed this month. These efforts strengthened core gameplay management, expanded test data and analytics capabilities, and laid groundwork for data-driven decision-making and better user engagement measurement.
January 2026 performance summary for SWU-Karabast development track. Delivered key features to strengthen safety, UX, and testing readiness across forceteki and its client, with a focus on business value and technical excellence. The team completed cross-repo work with a set of targeted improvements and reliability fixes.
January 2026 performance summary for SWU-Karabast development track. Delivered key features to strengthen safety, UX, and testing readiness across forceteki and its client, with a focus on business value and technical excellence. The team completed cross-repo work with a set of targeted improvements and reliability fixes.
December 2025 delivered cross-repo features and reliability improvements for SWU-Karabast/forceteki and forceteki-client that enable persistent player state, better performance, and competitive gameplay readiness. Key features include cross-mode cosmetic item deletion, consolidation of lobby authentication and deck data into persistent Player/Deck models, a TimedCache-based reduction of admin/customization DB load, the Bo3 game mode with extended preparatory time, and profanity filter enhancements. Notable bug fixes improved deck size validation, Bo3 timing/UI flows, and streamlined build/test packaging for development and CI. These changes collectively improve user experience, reduce server load, and simplify future Bo3 and moderation work. Technologies demonstrated include backend data modeling and typing improvements, caching strategies, TypeScript/React UI work, build tooling, and test data packaging.
December 2025 delivered cross-repo features and reliability improvements for SWU-Karabast/forceteki and forceteki-client that enable persistent player state, better performance, and competitive gameplay readiness. Key features include cross-mode cosmetic item deletion, consolidation of lobby authentication and deck data into persistent Player/Deck models, a TimedCache-based reduction of admin/customization DB load, the Bo3 game mode with extended preparatory time, and profanity filter enhancements. Notable bug fixes improved deck size validation, Bo3 timing/UI flows, and streamlined build/test packaging for development and CI. These changes collectively improve user experience, reduce server load, and simplify future Bo3 and moderation work. Technologies demonstrated include backend data modeling and typing improvements, caching strategies, TypeScript/React UI work, build tooling, and test data packaging.
November 2025 performance summary for SWU-Karabast/forceteki and forceteki-client. Delivered substantial gameplay reliability improvements, UX refinements, and architectural enhancements that enable complex interactions and future growth. Focused on correctness of core mechanics (deck validation, ability triggers), cost management and resource adjustments, and data-source/UX improvements to support informed player decisions and smoother onboarding in live environments.
November 2025 performance summary for SWU-Karabast/forceteki and forceteki-client. Delivered substantial gameplay reliability improvements, UX refinements, and architectural enhancements that enable complex interactions and future growth. Focused on correctness of core mechanics (deck validation, ability triggers), cost management and resource adjustments, and data-source/UX improvements to support informed player decisions and smoother onboarding in live environments.
October 2025 performance highlights for SWU-Karabast repositories. Delivered a robust Undo framework across backend and frontend with enhanced confirmations, waiting state, and per-lobby controls; rolled out 30-card deck support and validation in Open Lobbies; hardened error handling (serialization, trigger window messages, server error on missing deck, and clearer 'stats already sent' messaging); refreshed mocks and card data versioning; introduced AWS outage banner and Galen Erso content; added UI indicators for blanked tokens and base icons, updated mulligan prompts, and expanded development-mode toggles; governance improvements with CODEOWNERS update and enhanced auth logging; unit-test coverage improvements via state watcher registrations.
October 2025 performance highlights for SWU-Karabast repositories. Delivered a robust Undo framework across backend and frontend with enhanced confirmations, waiting state, and per-lobby controls; rolled out 30-card deck support and validation in Open Lobbies; hardened error handling (serialization, trigger window messages, server error on missing deck, and clearer 'stats already sent' messaging); refreshed mocks and card data versioning; introduced AWS outage banner and Galen Erso content; added UI indicators for blanked tokens and base icons, updated mulligan prompts, and expanded development-mode toggles; governance improvements with CODEOWNERS update and enhanced auth logging; unit-test coverage improvements via state watcher registrations.
September 2025 monthly summary: Strengthened reliability, observability, and developer experience across the forceteki server and forceteki-client, delivering measurable business value through safer undo flows, stricter game validity, and improved tooling. Focused on performance visibility, robust error handling, and UI/UX reliability to reduce risk and accelerate delivery.
September 2025 monthly summary: Strengthened reliability, observability, and developer experience across the forceteki server and forceteki-client, delivering measurable business value through safer undo flows, stricter game validity, and improved tooling. Focused on performance visibility, robust error handling, and UI/UX reliability to reduce risk and accelerate delivery.
In August 2025, the forceteki family delivered targeted features and reliability improvements across server and client codebases, with a strong emphasis on undo/redo stability, memory efficiency, and production-readiness. Key outcomes include enhanced undo state visibility and quick-undo capability, robust undo/failure handling, automated cleanup of unreferenced GameObjects, and production snapshot lifecycle improvements (current prod snapshots, storage-aware limits, and restoration). Build and developer experience improvements underpin faster iteration cycles, including incremental TypeScript builds, memory metrics, and improved environment handling for Windows. Overall, these changes deliver measurable business value through more predictable undo behavior, lower resource usage, safer production testing, and faster release cycles.
In August 2025, the forceteki family delivered targeted features and reliability improvements across server and client codebases, with a strong emphasis on undo/redo stability, memory efficiency, and production-readiness. Key outcomes include enhanced undo state visibility and quick-undo capability, robust undo/failure handling, automated cleanup of unreferenced GameObjects, and production snapshot lifecycle improvements (current prod snapshots, storage-aware limits, and restoration). Build and developer experience improvements underpin faster iteration cycles, including incremental TypeScript builds, memory metrics, and improved environment handling for Windows. Overall, these changes deliver measurable business value through more predictable undo behavior, lower resource usage, safer production testing, and faster release cycles.
July 2025 monthly summary for SWU-Karabast repositories focused on delivering gameplay integrity, UX improvements, and platform stability across forceteki and forceteki-client. Key outcomes include enabling Premier-format play via the Premier Deck Legality Update, extending snapshot/undo capabilities for robust game state management, significant UI refinements for deck display and search, and targeted lobby/data and performance improvements to enhance reliability and developer experience. These efforts reduce user friction, enable competitive play, and improve maintainability and performance.
July 2025 monthly summary for SWU-Karabast repositories focused on delivering gameplay integrity, UX improvements, and platform stability across forceteki and forceteki-client. Key outcomes include enabling Premier-format play via the Premier Deck Legality Update, extending snapshot/undo capabilities for robust game state management, significant UI refinements for deck display and search, and targeted lobby/data and performance improvements to enhance reliability and developer experience. These efforts reduce user friction, enable competitive play, and improve maintainability and performance.
June 2025 Monthly Summary: Across the forceteki server and forceteki-client, delivered user-centric UX improvements, strengthened gameplay robustness, and achieved meaningful performance gains, while updating onboarding and code quality to support scale and maintainability. The work emphasizes business value by clarifying feedback, reducing wait times, and ensuring correct gameplay behavior in live environments.
June 2025 Monthly Summary: Across the forceteki server and forceteki-client, delivered user-centric UX improvements, strengthened gameplay robustness, and achieved meaningful performance gains, while updating onboarding and code quality to support scale and maintainability. The work emphasizes business value by clarifying feedback, reducing wait times, and ensuring correct gameplay behavior in live environments.
May 2025 was a delivery-focused month across the two forceteki repos, delivering a broad set of features, data mocking improvements, reliability hardening, and user experience enhancements. Key features delivered spanned roster expansion, data mocking enhancements, LOF integration, and UI refinements, alongside robust timer and data-management improvements.
May 2025 was a delivery-focused month across the two forceteki repos, delivering a broad set of features, data mocking improvements, reliability hardening, and user experience enhancements. Key features delivered spanned roster expansion, data mocking enhancements, LOF integration, and UI refinements, alongside robust timer and data-management improvements.
April 2025 highlights across forceteki-client and forceteki focused on governance, UX, gameplay expansion, and reliability. Delivered a combination of governance improvements, user-facing feature upgrades, and robust server-side health initiatives, all aimed at improving release confidence, player experience, and system observability.
April 2025 highlights across forceteki-client and forceteki focused on governance, UX, gameplay expansion, and reliability. Delivered a combination of governance improvements, user-facing feature upgrades, and robust server-side health initiatives, all aimed at improving release confidence, player experience, and system observability.
March 2025 performance summary for SWU-Karabast/forceteki focused on expanding gameplay content, strengthening reliability, and improving user experience. Highlights include new cards and broader format support, deeper gameplay mechanics and data-structure improvements, and substantial UX and multiplayer stability work that underpins scalable play.
March 2025 performance summary for SWU-Karabast/forceteki focused on expanding gameplay content, strengthening reliability, and improving user experience. Highlights include new cards and broader format support, deeper gameplay mechanics and data-structure improvements, and substantial UX and multiplayer stability work that underpins scalable play.
February 2025 monthly performance summary for SWU-Karabast/forceteki focused on data integrity, testing coverage, and stability to accelerate feature delivery and improve user experience. Delivered a data-driven card data pipeline with CardDataGetter and auto-updates of card jsons from a version file; expanded testing and prompts to support advanced scenarios and new prompt types; modernized set codes and data access, and hardened gameplay state with targeted bug fixes and feature enhancements. These changes improve data consistency across lobbies, enable faster iteration, and pave the way for new leaders and gameplay features (e.g., Bravado, Dooku, Thrawn1).
February 2025 monthly performance summary for SWU-Karabast/forceteki focused on data integrity, testing coverage, and stability to accelerate feature delivery and improve user experience. Delivered a data-driven card data pipeline with CardDataGetter and auto-updates of card jsons from a version file; expanded testing and prompts to support advanced scenarios and new prompt types; modernized set codes and data access, and hardened gameplay state with targeted bug fixes and feature enhancements. These changes improve data consistency across lobbies, enable faster iteration, and pave the way for new leaders and gameplay features (e.g., Bravado, Dooku, Thrawn1).
January 2025 monthly summary for SWU-Karabast/forceteki: Delivered core feature set for dynamic gameplay, expanded content, and improved reliability and maintainability. Focused on delivering business value through richer gameplay, better prompts, and robust code quality.
January 2025 monthly summary for SWU-Karabast/forceteki: Delivered core feature set for dynamic gameplay, expanded content, and improved reliability and maintainability. Focused on delivering business value through richer gameplay, better prompts, and robust code quality.
December 2024 monthly summary for SWU-Karabast/forceteki: Delivered key gameplay enhancements and stability improvements across the project, expanding depth, reliability, and maintainability. Notable features delivered include Coordinate keyword support, SHD cards integration, and token units support, enabling richer strategy and broader deck-building options. Core system and maintainability improvements were implemented through refactoring of the GiveTokenUpgradeSystem, introduction of an in-play copy concept for accurate card history tracking, and enabling cards to generate a list of play actions. These changes, together with targeted fixes, position the project for safer, faster iteration and more robust gameplay across updates.
December 2024 monthly summary for SWU-Karabast/forceteki: Delivered key gameplay enhancements and stability improvements across the project, expanding depth, reliability, and maintainability. Notable features delivered include Coordinate keyword support, SHD cards integration, and token units support, enabling richer strategy and broader deck-building options. Core system and maintainability improvements were implemented through refactoring of the GiveTokenUpgradeSystem, introduction of an in-play copy concept for accurate card history tracking, and enabling cards to generate a list of play actions. These changes, together with targeted fixes, position the project for safer, faster iteration and more robust gameplay across updates.
November 2024 monthly recap for SWU-Karabast/forceteki. Delivered substantial gameplay rule enhancements, scalable system architecture, and critical stability fixes that collectively improve playability, content readiness, and long-term maintainability. The work advances content expansion, supports richer scripting, and lays the groundwork for Set 3 content and new units while tightening rule evaluation and performance.
November 2024 monthly recap for SWU-Karabast/forceteki. Delivered substantial gameplay rule enhancements, scalable system architecture, and critical stability fixes that collectively improve playability, content readiness, and long-term maintainability. The work advances content expansion, supports richer scripting, and lays the groundwork for Set 3 content and new units while tightening rule evaluation and performance.

Overview of all repositories you've contributed to across your timeline