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x1Wolf101x

PROFILE

X1wolf101x

Over three months, Coryl Sorensen developed and refined core boss encounter systems for the CorylC/CS383BrainstewGame repository, focusing on gameplay depth and maintainability. Coryl implemented boss AI using C# and Unity, integrating behavior trees, state machines, and object pooling to create dynamic combat scenarios. He delivered end-to-end features including boss health, damage interactions, scene transitions, and UI integration, ensuring consistent player experience across levels. His work included robust unit testing, stress testing, and documentation updates, which improved onboarding and QA coverage. By balancing technical rigor with gameplay polish, Coryl established a scalable foundation for future content and rapid iteration.

Overall Statistics

Feature vs Bugs

89%Features

Repository Contributions

31Total
Bugs
1
Commits
31
Features
8
Lines of code
14,778
Activity Months3

Your Network

5 people

Work History

April 2025

8 Commits • 3 Features

Apr 1, 2025

April 2025 — CorylC/CS383BrainstewGame: Boss Level 1 delivered end-to-end feature work aligned with product goals and QA readiness. Implemented core gameplay mechanics (boss health, damage interactions, stats scripting, victory condition) and achieved cross-scene balance for consistent combat behavior. Completed visuals/assets polish and UI integration to elevate player experience. Produced documentation and testing updates including Gantt-based planning to improve predictability and QA coverage. All changes released through a cohesive commit set across early to mid-April, establishing a solid baseline for subsequent levels and features.

March 2025

11 Commits • 2 Features

Mar 1, 2025

March 2025 performance summary for CorylC/CS383BrainstewGame. Focused on delivering a playable Boss1 encounter, stabilizing core combat loops, and setting up a scalable testing and tuning pipeline. Key outcomes include a Core Boss1 Combat System with movement, attacks, bullets, and player damage plus robust testing scaffolding; a killable Boss1 encounter with level transition from the freezer scene; fix of a movement bug that disrupted chasing behavior; and comprehensive stress testing and projectile tuning to improve reliability and performance. These efforts drive immediate business value by enabling engaging boss battles, solid progression, and faster iteration cycles for combat tuning. Technologies demonstrated include gameplay systems programming, real-time combat mechanics, scene transitions, test-driven iteration, and performance testing.

February 2025

12 Commits • 3 Features

Feb 1, 2025

February 2025 monthly summary for CorylC/CS383BrainstewGame. Key features delivered and planning updates completed, with no major bugs fixed this period. Highlights include Champion Draft Documentation and Design Assets Update, Tutorial Boss: AI/Scene/Damage, and Project Planning & Presentation Documentation updates. These efforts improved design clarity, onboarding, gameplay tooling, and governance for Milestones and deliverables.

Activity

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Quality Metrics

Correctness79.4%
Maintainability80.6%
Architecture74.2%
Performance73.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#TextUnityUnity AssetUnity Scene

Technical Skills

AIAnimationAsset ManagementBehavior TreesBoss AIBoss MechanicsC#C# ScriptingDocumentationFile ManipulationGame DevelopmentLevel DesignObject PoolingObject Prefab ModificationProject Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CorylC/CS383BrainstewGame

Feb 2025 Apr 2025
3 Months active

Languages Used

C#TextUnityUnity SceneUnity Asset

Technical Skills

AIC#DocumentationFile ManipulationGame DevelopmentProject Management

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